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authorJustin Clarke Casey2008-05-26 01:50:40 +0000
committerJustin Clarke Casey2008-05-26 01:50:40 +0000
commit5c8a93c4262f3197a02645aea6c2b7362fd6784e (patch)
tree02fb726016656efd6a1846ca28bf72402ae74843 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* Refactor: Where possible, change visibility on InnerScene methods to protec... (diff)
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* Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 2ad01f9..a85c8d3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -92,8 +92,6 @@ namespace OpenSim.Region.Environment.Scenes
92 public bool HasGroupChanged = false; 92 public bool HasGroupChanged = false;
93 public float scriptScore = 0f; 93 public float scriptScore = 0f;
94 94
95
96
97 private LLVector3 lastPhysGroupPos; 95 private LLVector3 lastPhysGroupPos;
98 private LLQuaternion lastPhysGroupRot; 96 private LLQuaternion lastPhysGroupRot;
99 97
@@ -2054,6 +2052,12 @@ namespace OpenSim.Region.Environment.Scenes
2054 } 2052 }
2055 } 2053 }
2056 2054
2055 /// <summary>
2056 /// Get the parts of this scene object
2057 /// </summary>
2058 /// <returns>
2059 /// A <see cref="SceneObjectPart"/>
2060 /// </returns>
2057 public SceneObjectPart[] GetParts() 2061 public SceneObjectPart[] GetParts()
2058 { 2062 {
2059 int numParts = Children.Count; 2063 int numParts = Children.Count;