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author | Justin Clarke Casey | 2008-11-10 18:10:00 +0000 |
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committer | Justin Clarke Casey | 2008-11-10 18:10:00 +0000 |
commit | 5d1d5a22a9590cf8a3475a0bf13a4613b6273bf4 (patch) | |
tree | 8bf214cd45c9a94aae3d6ef8d76169f19006ae41 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | this changeset adds an option to RemoteAdmin to limit the number of (diff) | |
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* Extend basic scene test to retrieve the object from the scene and match uuids
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway
* Remove unused constructors
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 28fba65..39615c0 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -507,9 +507,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
507 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 507 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
508 | { | 508 | { |
509 | Vector3 rootOffset = new Vector3(0, 0, 0); | 509 | Vector3 rootOffset = new Vector3(0, 0, 0); |
510 | SceneObjectPart newPart = new SceneObjectPart(this, ownerID, shape, pos, rot, rootOffset); | 510 | SceneObjectPart newPart = new SceneObjectPart(ownerID, shape, pos, rot, rootOffset); |
511 | newPart.LinkNum = 0; | 511 | newPart.LinkNum = 0; |
512 | m_parts.Add(newPart.UUID, newPart); | 512 | AddPart(newPart); |
513 | SetPartAsRoot(newPart); | 513 | SetPartAsRoot(newPart); |
514 | } | 514 | } |
515 | 515 | ||
@@ -904,7 +904,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
904 | try | 904 | try |
905 | { | 905 | { |
906 | m_parts.Add(part.UUID, part); | 906 | m_parts.Add(part.UUID, part); |
907 | |||
908 | } | 907 | } |
909 | catch (Exception e) | 908 | catch (Exception e) |
910 | { | 909 | { |
@@ -1757,10 +1756,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1757 | /// <returns>null if a child part with the local ID was not found</returns> | 1756 | /// <returns>null if a child part with the local ID was not found</returns> |
1758 | public SceneObjectPart GetChildPart(uint localID) | 1757 | public SceneObjectPart GetChildPart(uint localID) |
1759 | { | 1758 | { |
1759 | //m_log.DebugFormat("Entered looking for {0}", localID); | ||
1760 | lock (m_parts) | 1760 | lock (m_parts) |
1761 | { | 1761 | { |
1762 | foreach (SceneObjectPart part in m_parts.Values) | 1762 | foreach (SceneObjectPart part in m_parts.Values) |
1763 | { | 1763 | { |
1764 | //m_log.DebugFormat("Found {0}", part.LocalId); | ||
1764 | if (part.LocalId == localID) | 1765 | if (part.LocalId == localID) |
1765 | { | 1766 | { |
1766 | return part; | 1767 | return part; |
@@ -1795,10 +1796,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1795 | /// <returns></returns> | 1796 | /// <returns></returns> |
1796 | public bool HasChildPrim(uint localID) | 1797 | public bool HasChildPrim(uint localID) |
1797 | { | 1798 | { |
1799 | //m_log.DebugFormat("Entered HasChildPrim looking for {0}", localID); | ||
1798 | lock (m_parts) | 1800 | lock (m_parts) |
1799 | { | 1801 | { |
1800 | foreach (SceneObjectPart part in m_parts.Values) | 1802 | foreach (SceneObjectPart part in m_parts.Values) |
1801 | { | 1803 | { |
1804 | //m_log.DebugFormat("Found {0}", part.LocalId); | ||
1802 | if (part.LocalId == localID) | 1805 | if (part.LocalId == localID) |
1803 | { | 1806 | { |
1804 | return true; | 1807 | return true; |