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authorJustin Clarke Casey2008-11-07 22:49:36 +0000
committerJustin Clarke Casey2008-11-07 22:49:36 +0000
commit4ace67a81d90ef6d6385c70f86cff2115522372b (patch)
treefc3fb61cf6ac54810c896351c02cd3c912a2e810 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* refactor: cleanup AllocateLocalPrimId() a bit more (diff)
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* Fix bug in r7162 where avatars could not move
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index bb80fd0..949ac3d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -567,7 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
567 RegionHandle = m_scene.RegionInfo.RegionHandle; 567 RegionHandle = m_scene.RegionInfo.RegionHandle;
568 568
569 m_rootPart.ParentID = 0; 569 m_rootPart.ParentID = 0;
570 m_rootPart.LocalId = m_scene.AllocateLocalPrimId(); 570 m_rootPart.LocalId = m_scene.AllocateLocalId();
571 571
572 // No need to lock here since the object isn't yet in a scene 572 // No need to lock here since the object isn't yet in a scene
573 foreach (SceneObjectPart part in m_parts.Values) 573 foreach (SceneObjectPart part in m_parts.Values)
@@ -575,7 +575,7 @@ namespace OpenSim.Region.Environment.Scenes
575 if (Object.ReferenceEquals(part, m_rootPart)) 575 if (Object.ReferenceEquals(part, m_rootPart))
576 continue; 576 continue;
577 577
578 part.LocalId = m_scene.AllocateLocalPrimId(); 578 part.LocalId = m_scene.AllocateLocalId();
579 part.ParentID = m_rootPart.LocalId; 579 part.ParentID = m_rootPart.LocalId;
580 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); 580 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
581 } 581 }
@@ -1394,7 +1394,7 @@ namespace OpenSim.Region.Environment.Scenes
1394 /// <param name="cGroupID"></param> 1394 /// <param name="cGroupID"></param>
1395 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 1395 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1396 { 1396 {
1397 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed); 1397 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
1398 newPart.SetParent(this); 1398 newPart.SetParent(this);
1399 1399
1400 lock (m_parts) 1400 lock (m_parts)
@@ -1514,7 +1514,7 @@ namespace OpenSim.Region.Environment.Scenes
1514 /// <param name="cGroupID"></param> 1514 /// <param name="cGroupID"></param>
1515 public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 1515 public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1516 { 1516 {
1517 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalPrimId(), OwnerID, GroupID, m_parts.Count, userExposed); 1517 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
1518 newPart.SetParent(this); 1518 newPart.SetParent(this);
1519 1519
1520 lock (m_parts) 1520 lock (m_parts)
@@ -2676,7 +2676,7 @@ namespace OpenSim.Region.Environment.Scenes
2676 scriptPosTarget waypoint = new scriptPosTarget(); 2676 scriptPosTarget waypoint = new scriptPosTarget();
2677 waypoint.targetPos = target; 2677 waypoint.targetPos = target;
2678 waypoint.tolerance = tolerance; 2678 waypoint.tolerance = tolerance;
2679 uint handle = m_scene.AllocateLocalPrimId(); 2679 uint handle = m_scene.AllocateLocalId();
2680 lock (m_targets) 2680 lock (m_targets)
2681 { 2681 {
2682 m_targets.Add(handle, waypoint); 2682 m_targets.Add(handle, waypoint);