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author | Charles Krinke | 2008-05-25 19:21:21 +0000 |
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committer | Charles Krinke | 2008-05-25 19:21:21 +0000 |
commit | 36b8196f7a1d1a2350649d018bdd344e44e35461 (patch) | |
tree | 6497b39d8f63d924038cda835e5ac5681b495120 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | Thank you kindly, Grumly57 for a patch to improve (diff) | |
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Thank you kindly, Tiffany for a patch that helps:
Drag copy a prim and the prim that is moved, persists.
The prim that is created does not survive a restart.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 4de10c7..25b3d16 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1078,11 +1078,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1078 | // don't backup while it's selected or you're asking for changes mid stream. | 1078 | // don't backup while it's selected or you're asking for changes mid stream. |
1079 | if (HasGroupChanged) | 1079 | if (HasGroupChanged) |
1080 | { | 1080 | { |
1081 | // FIXME: Disabling this check temporarily since it seems that in some (as yet unidentified) | 1081 | if ((!IsSelected) && (RootPart != null)) |
1082 | // circumstances with shift copy, we never register that some prims have been deselected, even though | 1082 | { |
1083 | // they are no longer selected in the client. | ||
1084 | // if (!IsSelected) | ||
1085 | // { | ||
1086 | m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID); | 1083 | m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID); |
1087 | 1084 | ||
1088 | SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); | 1085 | SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); |
@@ -1093,7 +1090,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1093 | backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); | 1090 | backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); |
1094 | 1091 | ||
1095 | backup_group = null; | 1092 | backup_group = null; |
1096 | // } | 1093 | } |
1097 | // else | 1094 | // else |
1098 | // { | 1095 | // { |
1099 | // m_log.DebugFormat( | 1096 | // m_log.DebugFormat( |