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author | lbsa71 | 2007-08-16 17:08:03 +0000 |
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committer | lbsa71 | 2007-08-16 17:08:03 +0000 |
commit | 25fd8d02738e61e81f93ac784b02ab84697ee528 (patch) | |
tree | db1dda71b3aa86770fa90ae84d4ac361a6fd84c7 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | Deleted old inventoryCache.cs (diff) | |
download | opensim-SC_OLD-25fd8d02738e61e81f93ac784b02ab84697ee528.zip opensim-SC_OLD-25fd8d02738e61e81f93ac784b02ab84697ee528.tar.gz opensim-SC_OLD-25fd8d02738e61e81f93ac784b02ab84697ee528.tar.bz2 opensim-SC_OLD-25fd8d02738e61e81f93ac784b02ab84697ee528.tar.xz |
* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 73f199e..a5ad2e6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | } | 76 | } |
77 | } | 77 | } |
78 | 78 | ||
79 | public override LLVector3 Pos | 79 | public override LLVector3 AbsolutePosition |
80 | { | 80 | { |
81 | get { return m_rootPart.GroupPosition; } | 81 | get { return m_rootPart.GroupPosition; } |
82 | set | 82 | set |
@@ -248,7 +248,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
248 | { | 248 | { |
249 | SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone(); | 249 | SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone(); |
250 | dupe.m_parts.Clear(); | 250 | dupe.m_parts.Clear(); |
251 | dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | 251 | dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
252 | dupe.m_scene = m_scene; | 252 | dupe.m_scene = m_scene; |
253 | dupe.m_regionHandle = this.m_regionHandle; | 253 | dupe.m_regionHandle = this.m_regionHandle; |
254 | 254 | ||
@@ -427,8 +427,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
427 | public void LinkToGroup(SceneObjectGroup objectGroup) | 427 | public void LinkToGroup(SceneObjectGroup objectGroup) |
428 | { | 428 | { |
429 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 429 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
430 | linkPart.OffsetPosition = linkPart.GroupPosition - this.Pos; | 430 | linkPart.OffsetPosition = linkPart.GroupPosition - this.AbsolutePosition; |
431 | linkPart.GroupPosition = this.Pos; | 431 | linkPart.GroupPosition = this.AbsolutePosition; |
432 | 432 | ||
433 | Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z); | 433 | Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z); |
434 | Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); | 434 | Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); |
@@ -456,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
456 | /// <param name="remoteClient"></param> | 456 | /// <param name="remoteClient"></param> |
457 | public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 457 | public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) |
458 | { | 458 | { |
459 | this.Pos = pos; | 459 | this.AbsolutePosition = pos; |
460 | this.m_rootPart.SendTerseUpdateToAllClients(); | 460 | this.m_rootPart.SendTerseUpdateToAllClients(); |
461 | } | 461 | } |
462 | 462 | ||
@@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
482 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); | 482 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); |
483 | proper.ObjectData[0].TextureID = new byte[0]; | 483 | proper.ObjectData[0].TextureID = new byte[0]; |
484 | proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); | 484 | proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); |
485 | proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0"); | 485 | proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0"); |
486 | proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); | 486 | proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); |
487 | proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; | 487 | proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; |
488 | proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; | 488 | proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; |
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
502 | SceneObjectPart part = this.GetChildPrim(localID); | 502 | SceneObjectPart part = this.GetChildPrim(localID); |
503 | if (part != null) | 503 | if (part != null) |
504 | { | 504 | { |
505 | part.PartName = name; | 505 | part.Name = name; |
506 | } | 506 | } |
507 | } | 507 | } |
508 | 508 | ||
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
636 | /// <param name="pos"></param> | 636 | /// <param name="pos"></param> |
637 | public void UpdateGroupPosition(LLVector3 pos) | 637 | public void UpdateGroupPosition(LLVector3 pos) |
638 | { | 638 | { |
639 | this.Pos = pos; | 639 | this.AbsolutePosition = pos; |
640 | } | 640 | } |
641 | 641 | ||
642 | /// <summary> | 642 | /// <summary> |
@@ -667,7 +667,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
667 | private void UpdateRootPosition(LLVector3 pos) | 667 | private void UpdateRootPosition(LLVector3 pos) |
668 | { | 668 | { |
669 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 669 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); |
670 | LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z); | 670 | LLVector3 oldPos = new LLVector3(this.AbsolutePosition.X + this.m_rootPart.OffsetPosition.X, this.AbsolutePosition.Y + this.m_rootPart.OffsetPosition.Y, this.AbsolutePosition.Z + this.m_rootPart.OffsetPosition.Z); |
671 | LLVector3 diff = oldPos - newPos; | 671 | LLVector3 diff = oldPos - newPos; |
672 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | 672 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); |
673 | Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); | 673 | Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); |
@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
683 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 683 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
684 | } | 684 | } |
685 | } | 685 | } |
686 | this.Pos = newPos; | 686 | this.AbsolutePosition = newPos; |
687 | pos.X = newPos.X; | 687 | pos.X = newPos.X; |
688 | pos.Y = newPos.Y; | 688 | pos.Y = newPos.Y; |
689 | pos.Z = newPos.Z; | 689 | pos.Z = newPos.Z; |
@@ -708,7 +708,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
708 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) | 708 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) |
709 | { | 709 | { |
710 | this.m_rootPart.UpdateRotation(rot); | 710 | this.m_rootPart.UpdateRotation(rot); |
711 | this.Pos = pos; | 711 | this.AbsolutePosition = pos; |
712 | } | 712 | } |
713 | 713 | ||
714 | /// <summary> | 714 | /// <summary> |
@@ -828,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
828 | { | 828 | { |
829 | if (m_rootPart == part) | 829 | if (m_rootPart == part) |
830 | { | 830 | { |
831 | part.SendFullUpdateToClient(remoteClient, Pos); | 831 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition); |
832 | } | 832 | } |
833 | else | 833 | else |
834 | { | 834 | { |
@@ -845,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
845 | { | 845 | { |
846 | if (m_rootPart == part) | 846 | if (m_rootPart == part) |
847 | { | 847 | { |
848 | part.SendTerseUpdateToClient(remoteClient, Pos); | 848 | part.SendTerseUpdateToClient(remoteClient, AbsolutePosition); |
849 | } | 849 | } |
850 | else | 850 | else |
851 | { | 851 | { |