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authorJustin Clarke Casey2008-06-17 17:23:00 +0000
committerJustin Clarke Casey2008-06-17 17:23:00 +0000
commit33d32355a1712e53f402eab1aa4818712f6f5f2c (patch)
tree67196be9550d26bad6deeff5e485094dc8619e44 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentUpdate svn properties. (diff)
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* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2()
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index f750200..877f196 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1052,6 +1052,10 @@ namespace OpenSim.Region.Environment.Scenes
1052 m_rootPart.ScheduleFullUpdate(); 1052 m_rootPart.ScheduleFullUpdate();
1053 } 1053 }
1054 1054
1055 /// <summary>
1056 /// Apply physics to this group
1057 /// </summary>
1058 /// <param name="m_physicalPrim"></param>
1055 public void ApplyPhysics(bool m_physicalPrim) 1059 public void ApplyPhysics(bool m_physicalPrim)
1056 { 1060 {
1057 lock (m_parts) 1061 lock (m_parts)