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author | Teravus Ovares | 2008-12-22 00:03:18 +0000 |
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committer | Teravus Ovares | 2008-12-22 00:03:18 +0000 |
commit | a973825db6a22bc0f06098e09eddb239215842af (patch) | |
tree | 6ef24bc2bf91a220cbc9250f74276904a37f916b /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | Minor: fix a comment... scratch that,reverse it. (diff) | |
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* Fixes edit linked parts rotating the root prim in a linkset. One more bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 36ba683..857f193 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -2751,7 +2751,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2751 | axPos *= Quaternion.Inverse(axRot); | 2751 | axPos *= Quaternion.Inverse(axRot); |
2752 | prim.OffsetPosition = axPos; | 2752 | prim.OffsetPosition = axPos; |
2753 | Quaternion primsRot = prim.RotationOffset; | 2753 | Quaternion primsRot = prim.RotationOffset; |
2754 | Quaternion newRot = oldParentRot * primsRot; | 2754 | Quaternion newRot = primsRot * oldParentRot; |
2755 | newRot *= Quaternion.Inverse(axRot); | 2755 | newRot *= Quaternion.Inverse(axRot); |
2756 | prim.RotationOffset = newRot; | 2756 | prim.RotationOffset = newRot; |
2757 | prim.ScheduleTerseUpdate(); | 2757 | prim.ScheduleTerseUpdate(); |