diff options
* Removed permissions flag appliance from Xml deserialization
* Various code convention compliance
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index cc0b8ba..1b55a49 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -264,6 +264,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
264 | reader.ReadStartElement("SceneObjectGroup"); | 264 | reader.ReadStartElement("SceneObjectGroup"); |
265 | reader.ReadStartElement("RootPart"); | 265 | reader.ReadStartElement("RootPart"); |
266 | m_rootPart = SceneObjectPart.FromXml(reader); | 266 | m_rootPart = SceneObjectPart.FromXml(reader); |
267 | |||
267 | reader.ReadEndElement(); | 268 | reader.ReadEndElement(); |
268 | 269 | ||
269 | while (reader.Read()) | 270 | while (reader.Read()) |
@@ -274,10 +275,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
274 | if (reader.Name == "Part") | 275 | if (reader.Name == "Part") |
275 | { | 276 | { |
276 | reader.Read(); | 277 | reader.Read(); |
277 | SceneObjectPart Part = SceneObjectPart.FromXml(reader); | 278 | SceneObjectPart part = SceneObjectPart.FromXml(reader); |
278 | Part.LocalID = m_scene.PrimIDAllocate(); | 279 | part.LocalID = m_scene.PrimIDAllocate(); |
279 | AddPart(Part); | 280 | AddPart(part); |
280 | Part.RegionHandle = m_regionHandle; | 281 | part.RegionHandle = m_regionHandle; |
282 | |||
283 | part.ApplyPermissions(); | ||
284 | part.ApplyPhysics(); | ||
281 | } | 285 | } |
282 | break; | 286 | break; |
283 | case XmlNodeType.EndElement: | 287 | case XmlNodeType.EndElement: |
@@ -286,8 +290,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
286 | } | 290 | } |
287 | reader.Close(); | 291 | reader.Close(); |
288 | sr.Close(); | 292 | sr.Close(); |
289 | m_rootPart.SetParent(this); | 293 | |
290 | m_parts.Add(m_rootPart.UUID, m_rootPart); | 294 | AddPart( m_rootPart ); |
295 | |||
291 | m_rootPart.LocalID = m_scene.PrimIDAllocate(); | 296 | m_rootPart.LocalID = m_scene.PrimIDAllocate(); |
292 | m_rootPart.ParentID = 0; | 297 | m_rootPart.ParentID = 0; |
293 | m_rootPart.RegionHandle = m_regionHandle; | 298 | m_rootPart.RegionHandle = m_regionHandle; |
@@ -524,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 529 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, |
525 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | 530 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), |
526 | dupe.RootPart.PhysActor.IsPhysical); | 531 | dupe.RootPart.PhysActor.IsPhysical); |
527 | dupe.RootPart.doPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); | 532 | dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); |
528 | 533 | ||
529 | } | 534 | } |
530 | // Now we've made a copy that replaces this one, we need to | 535 | // Now we've made a copy that replaces this one, we need to |
@@ -906,7 +911,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
906 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, | 911 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, |
907 | linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), | 912 | linkPart.RotationOffset.Y, linkPart.RotationOffset.Z), |
908 | m_rootPart.PhysActor.IsPhysical); | 913 | m_rootPart.PhysActor.IsPhysical); |
909 | m_rootPart.doPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true); | 914 | m_rootPart.DoPhysicsPropertyUpdate(m_rootPart.PhysActor.IsPhysical, true); |
910 | 915 | ||
911 | } | 916 | } |
912 | 917 | ||
@@ -1216,7 +1221,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1216 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), | 1221 | m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z), |
1217 | m_rootPart.PhysActor.IsPhysical); | 1222 | m_rootPart.PhysActor.IsPhysical); |
1218 | bool UsePhysics = ((m_rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); | 1223 | bool UsePhysics = ((m_rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0); |
1219 | m_rootPart.doPhysicsPropertyUpdate(UsePhysics, true); | 1224 | m_rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); |
1220 | 1225 | ||
1221 | } | 1226 | } |
1222 | } | 1227 | } |