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authorTeravus Ovares2008-04-24 11:32:41 +0000
committerTeravus Ovares2008-04-24 11:32:41 +0000
commitaa8aee90a35458f1f601ca23e2298b212782d0a3 (patch)
tree37c2645867cba040a4ad7e32d1b5ccd56d155d87 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* From: Alan M Webb <awebb.vnet.ibm.com> (diff)
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* Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now. People who appear in the sim after you've attached something can also see your attachments. * You can position & rotate your attachments now. Positions do *not* save. * You can detach attachments now the regular way. * Attachments do not cross into other regions with you..(this isn't too far off) * Updated ODE to not request terse updates on child prim.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs38
1 files changed, 37 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 4f65cc7..27639ea 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes
180 set 180 set
181 { 181 {
182 LLVector3 val = value; 182 LLVector3 val = value;
183 if (val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) 183 if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.m_IsAttachment)
184 { 184 {
185 m_scene.CrossPrimGroupIntoNewRegion(val, this); 185 m_scene.CrossPrimGroupIntoNewRegion(val, this);
186 } 186 }
@@ -612,6 +612,42 @@ namespace OpenSim.Region.Environment.Scenes
612 m_rootPart = part; 612 m_rootPart = part;
613 } 613 }
614 614
615
616 public void AttachToAgent(LLUUID agentID, uint attachmentpoint)
617 {
618 ScenePresence avatar = m_scene.GetScenePresence(agentID);
619 if (avatar != null)
620 {
621 m_rootPart.m_attachedAvatar = agentID;
622 m_rootPart.SetParentLocalId(avatar.LocalId);
623 m_rootPart.SetAttachmentPoint(attachmentpoint);
624 m_rootPart.m_IsAttachment = true;
625 if (m_rootPart.PhysActor != null)
626 {
627 m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
628 m_rootPart.PhysActor = null;
629 AbsolutePosition = LLVector3.Zero;
630 }
631 m_rootPart.ScheduleFullUpdate();
632 }
633 }
634
635 public void DetachToGround()
636 {
637 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
638 LLVector3 detachedpos = new LLVector3(127f,127f,127f);
639 if (avatar != null)
640 {
641 detachedpos = avatar.AbsolutePosition;
642 }
643 AbsolutePosition = detachedpos;
644 m_rootPart.m_attachedAvatar = LLUUID.Zero;
645 m_rootPart.SetParentLocalId(0);
646 m_rootPart.SetAttachmentPoint((byte)0);
647 m_rootPart.m_IsAttachment = false;
648 m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim);
649 m_rootPart.ScheduleFullUpdate();
650 }
615 /// <summary> 651 /// <summary>
616 /// 652 ///
617 /// </summary> 653 /// </summary>