diff options
author | Adam Frisby | 2008-02-14 12:16:33 +0000 |
---|---|---|
committer | Adam Frisby | 2008-02-14 12:16:33 +0000 |
commit | f3afa68a2af6ad5999e6efe3e4725cb17293108d (patch) | |
tree | 4253a44bee39976d6b3dd6813439f5966cf12632 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! (diff) | |
download | opensim-SC_OLD-f3afa68a2af6ad5999e6efe3e4725cb17293108d.zip opensim-SC_OLD-f3afa68a2af6ad5999e6efe3e4725cb17293108d.tar.gz opensim-SC_OLD-f3afa68a2af6ad5999e6efe3e4725cb17293108d.tar.bz2 opensim-SC_OLD-f3afa68a2af6ad5999e6efe3e4725cb17293108d.tar.xz |
* Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index aa2f2d0..e8d4766 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -387,7 +387,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
387 | // This may need to be updated to the maximum draw distance possible.. | 387 | // This may need to be updated to the maximum draw distance possible.. |
388 | // We might (and probably will) be checking for prim creation from other sims | 388 | // We might (and probably will) be checking for prim creation from other sims |
389 | // when the camera crosses the border. | 389 | // when the camera crosses the border. |
390 | float idist = 256f; | 390 | float idist = (float)Constants.RegionSize; |
391 | 391 | ||
392 | 392 | ||
393 | if (inter.HitTF) | 393 | if (inter.HitTF) |