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author | Teravus Ovares | 2008-06-06 12:51:20 +0000 |
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committer | Teravus Ovares | 2008-06-06 12:51:20 +0000 |
commit | c892ddcd2031466499ade7b101ba007d920af2fb (patch) | |
tree | fbf29835d4ec29011be02704e85d641bd333cd57 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * Fixes incorrect message server startup prompt (diff) | |
download | opensim-SC_OLD-c892ddcd2031466499ade7b101ba007d920af2fb.zip opensim-SC_OLD-c892ddcd2031466499ade7b101ba007d920af2fb.tar.gz opensim-SC_OLD-c892ddcd2031466499ade7b101ba007d920af2fb.tar.bz2 opensim-SC_OLD-c892ddcd2031466499ade7b101ba007d920af2fb.tar.xz |
* This wraps the autopilot request to the client's sit response. An interesting, but successful way to do it.
* This also takes care of a few error situations that were previously never seen.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 94d888c..0948d69 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -472,6 +472,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
472 | UpdateParentIDs(); | 472 | UpdateParentIDs(); |
473 | } | 473 | } |
474 | 474 | ||
475 | |||
475 | /// <summary> | 476 | /// <summary> |
476 | /// | 477 | /// |
477 | /// </summary> | 478 | /// </summary> |
@@ -488,12 +489,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
488 | newPart.LinkNum = m_parts.Count; | 489 | newPart.LinkNum = m_parts.Count; |
489 | m_parts.Add(newPart.UUID, newPart); | 490 | m_parts.Add(newPart.UUID, newPart); |
490 | SetPartAsRoot(newPart); | 491 | SetPartAsRoot(newPart); |
491 | 492 | // one of these is a proxy. | |
492 | AttachToBackup(); | 493 | if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem) |
494 | AttachToBackup(); | ||
493 | 495 | ||
494 | //ApplyPhysics(scene.m_physicalPrim); | 496 | //ApplyPhysics(scene.m_physicalPrim); |
495 | } | 497 | } |
496 | |||
497 | /// <summary> | 498 | /// <summary> |
498 | /// | 499 | /// |
499 | /// </summary> | 500 | /// </summary> |