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author | Teravus Ovares | 2008-02-11 01:43:54 +0000 |
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committer | Teravus Ovares | 2008-02-11 01:43:54 +0000 |
commit | a56664cf5910876b8ab7ca175bdb88918ec15280 (patch) | |
tree | 15dc2b901d24968170890c9c68db5f16d47149b4 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | state_entry is now executed on state change. (diff) | |
download | opensim-SC_OLD-a56664cf5910876b8ab7ca175bdb88918ec15280.zip opensim-SC_OLD-a56664cf5910876b8ab7ca175bdb88918ec15280.tar.gz opensim-SC_OLD-a56664cf5910876b8ab7ca175bdb88918ec15280.tar.bz2 opensim-SC_OLD-a56664cf5910876b8ab7ca175bdb88918ec15280.tar.xz |
* um, Prim crossings? Experimental.
* Backup your database just in case.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 23 |
1 files changed, 8 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2917056..05b9014 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -126,23 +126,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
126 | set | 126 | set |
127 | { | 127 | { |
128 | LLVector3 val = value; | 128 | LLVector3 val = value; |
129 | if (val.X > 255.6f) | 129 | if (val.X > 255.6f || val.X < 0.4f || val.Y > 255.6f || val.Y < 0.4f) |
130 | { | 130 | { |
131 | val.X = 255.6f; | 131 | m_scene.CrossPrimGroupIntoNewRegion(val, this); |
132 | } | ||
133 | else if (val.X < 0.4f) | ||
134 | { | ||
135 | val.X = 0.4f; | ||
136 | } | ||
137 | |||
138 | if (val.Y > 255.6f) | ||
139 | { | ||
140 | val.Y = 255.6f; | ||
141 | } | ||
142 | else if (val.Y < 0.4f) | ||
143 | { | ||
144 | val.Y = 0.4f; | ||
145 | } | 132 | } |
133 | |||
146 | 134 | ||
147 | lock (m_parts) | 135 | lock (m_parts) |
148 | { | 136 | { |
@@ -1378,6 +1366,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1378 | ScheduleGroupForTerseUpdate(); | 1366 | ScheduleGroupForTerseUpdate(); |
1379 | } | 1367 | } |
1380 | 1368 | ||
1369 | public void OffsetForNewRegion(LLVector3 offset) | ||
1370 | { | ||
1371 | m_rootPart.GroupPosition = offset; | ||
1372 | } | ||
1373 | |||
1381 | #endregion | 1374 | #endregion |
1382 | 1375 | ||
1383 | #region Rotation | 1376 | #region Rotation |