diff options
* Changed a number of field names to ccc (public members shouldn't be called m_)
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 2ee1302..39314eb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
196 | set | 196 | set |
197 | { | 197 | { |
198 | LLVector3 val = value; | 198 | LLVector3 val = value; |
199 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.m_IsAttachment) | 199 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment) |
200 | { | 200 | { |
201 | m_scene.CrossPrimGroupIntoNewRegion(val, this); | 201 | m_scene.CrossPrimGroupIntoNewRegion(val, this); |
202 | } | 202 | } |
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
491 | { | 491 | { |
492 | foreach (SceneObjectPart part in m_parts.Values) | 492 | foreach (SceneObjectPart part in m_parts.Values) |
493 | { | 493 | { |
494 | part.fromAssetID = AssetId; | 494 | part.FromAssetID = AssetId; |
495 | } | 495 | } |
496 | } | 496 | } |
497 | } | 497 | } |
@@ -500,7 +500,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
500 | { | 500 | { |
501 | if (m_rootPart != null) | 501 | if (m_rootPart != null) |
502 | { | 502 | { |
503 | return m_rootPart.fromAssetID; | 503 | return m_rootPart.FromAssetID; |
504 | } | 504 | } |
505 | return LLUUID.Zero; | 505 | return LLUUID.Zero; |
506 | } | 506 | } |
@@ -690,7 +690,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
690 | if (avatar != null) | 690 | if (avatar != null) |
691 | { | 691 | { |
692 | DetachFromBackup(this); | 692 | DetachFromBackup(this); |
693 | m_rootPart.m_attachedAvatar = agentID; | 693 | m_rootPart.AttachedAvatar = agentID; |
694 | 694 | ||
695 | 695 | ||
696 | if (m_rootPart.PhysActor != null) | 696 | if (m_rootPart.PhysActor != null) |
@@ -701,8 +701,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
701 | } | 701 | } |
702 | 702 | ||
703 | AbsolutePosition = AttachOffset; | 703 | AbsolutePosition = AttachOffset; |
704 | m_rootPart.m_attachedPos = AttachOffset; | 704 | m_rootPart.AttachedPos = AttachOffset; |
705 | m_rootPart.m_IsAttachment = true; | 705 | m_rootPart.IsAttachment = true; |
706 | 706 | ||
707 | m_rootPart.SetParentLocalId(avatar.LocalId); | 707 | m_rootPart.SetParentLocalId(avatar.LocalId); |
708 | lock (m_parts) | 708 | lock (m_parts) |
@@ -736,7 +736,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
736 | 736 | ||
737 | public void DetachToGround() | 737 | public void DetachToGround() |
738 | { | 738 | { |
739 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); | 739 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
740 | LLVector3 detachedpos = new LLVector3(127f,127f,127f); | 740 | LLVector3 detachedpos = new LLVector3(127f,127f,127f); |
741 | if (avatar != null) | 741 | if (avatar != null) |
742 | { | 742 | { |
@@ -744,10 +744,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
744 | avatar.RemoveAttachment(this); | 744 | avatar.RemoveAttachment(this); |
745 | } | 745 | } |
746 | AbsolutePosition = detachedpos; | 746 | AbsolutePosition = detachedpos; |
747 | m_rootPart.m_attachedAvatar = LLUUID.Zero; | 747 | m_rootPart.AttachedAvatar = LLUUID.Zero; |
748 | m_rootPart.SetParentLocalId(0); | 748 | m_rootPart.SetParentLocalId(0); |
749 | m_rootPart.SetAttachmentPoint((byte)0); | 749 | m_rootPart.SetAttachmentPoint((byte)0); |
750 | m_rootPart.m_IsAttachment = false; | 750 | m_rootPart.IsAttachment = false; |
751 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 751 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
752 | HasGroupChanged = true; | 752 | HasGroupChanged = true; |
753 | AttachToBackup(); | 753 | AttachToBackup(); |
@@ -757,7 +757,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
757 | 757 | ||
758 | public void DetachToInventoryPrep() | 758 | public void DetachToInventoryPrep() |
759 | { | 759 | { |
760 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar); | 760 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
761 | //LLVector3 detachedpos = new LLVector3(127f, 127f, 127f); | 761 | //LLVector3 detachedpos = new LLVector3(127f, 127f, 127f); |
762 | if (avatar != null) | 762 | if (avatar != null) |
763 | { | 763 | { |
@@ -765,11 +765,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
765 | avatar.RemoveAttachment(this); | 765 | avatar.RemoveAttachment(this); |
766 | } | 766 | } |
767 | 767 | ||
768 | m_rootPart.m_attachedAvatar = LLUUID.Zero; | 768 | m_rootPart.AttachedAvatar = LLUUID.Zero; |
769 | m_rootPart.SetParentLocalId(0); | 769 | m_rootPart.SetParentLocalId(0); |
770 | //m_rootPart.SetAttachmentPoint((byte)0); | 770 | //m_rootPart.SetAttachmentPoint((byte)0); |
771 | m_rootPart.m_IsAttachment = false; | 771 | m_rootPart.IsAttachment = false; |
772 | AbsolutePosition = m_rootPart.m_attachedPos; | 772 | AbsolutePosition = m_rootPart.AttachedPos; |
773 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | 773 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); |
774 | //AttachToBackup(); | 774 | //AttachToBackup(); |
775 | //m_rootPart.ScheduleFullUpdate(); | 775 | //m_rootPart.ScheduleFullUpdate(); |
@@ -1004,7 +1004,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1004 | continue; | 1004 | continue; |
1005 | if (part != RootPart) | 1005 | if (part != RootPart) |
1006 | part.ObjectFlags = objectflagupdate; | 1006 | part.ObjectFlags = objectflagupdate; |
1007 | aggregateScriptEvents |= part.m_aggregateScriptEvents; | 1007 | aggregateScriptEvents |= part.AggregateScriptEvents; |
1008 | } | 1008 | } |
1009 | } | 1009 | } |
1010 | 1010 | ||
@@ -1154,9 +1154,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1154 | { | 1154 | { |
1155 | if (m_rootPart.UUID == part.UUID) | 1155 | if (m_rootPart.UUID == part.UUID) |
1156 | { | 1156 | { |
1157 | if (m_rootPart.m_IsAttachment) | 1157 | if (m_rootPart.IsAttachment) |
1158 | { | 1158 | { |
1159 | part.SendFullUpdateToClient(remoteClient, m_rootPart.m_attachedPos, clientFlags); | 1159 | part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); |
1160 | } | 1160 | } |
1161 | else | 1161 | else |
1162 | { | 1162 | { |
@@ -1178,9 +1178,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1178 | { | 1178 | { |
1179 | if (m_rootPart.UUID == part.UUID) | 1179 | if (m_rootPart.UUID == part.UUID) |
1180 | { | 1180 | { |
1181 | if (m_rootPart.m_IsAttachment) | 1181 | if (m_rootPart.IsAttachment) |
1182 | { | 1182 | { |
1183 | part.SendTerseUpdateToClient(remoteClient, m_rootPart.m_attachedPos); | 1183 | part.SendTerseUpdateToClient(remoteClient, m_rootPart.AttachedPos); |
1184 | } | 1184 | } |
1185 | else | 1185 | else |
1186 | { | 1186 | { |
@@ -1349,9 +1349,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1349 | { | 1349 | { |
1350 | if (rootpart.PhysActor != null) | 1350 | if (rootpart.PhysActor != null) |
1351 | { | 1351 | { |
1352 | if (rootpart.m_IsAttachment) | 1352 | if (rootpart.IsAttachment) |
1353 | { | 1353 | { |
1354 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.m_attachedAvatar); | 1354 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); |
1355 | if (avatar != null) | 1355 | if (avatar != null) |
1356 | { | 1356 | { |
1357 | avatar.PushForce(impulse); | 1357 | avatar.PushForce(impulse); |
@@ -2326,9 +2326,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
2326 | { | 2326 | { |
2327 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2327 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2328 | { | 2328 | { |
2329 | if (m_rootPart.m_IsAttachment) | 2329 | if (m_rootPart.IsAttachment) |
2330 | { | 2330 | { |
2331 | m_rootPart.m_attachedPos = pos; | 2331 | m_rootPart.AttachedPos = pos; |
2332 | } | 2332 | } |
2333 | 2333 | ||
2334 | AbsolutePosition = pos; | 2334 | AbsolutePosition = pos; |
@@ -2538,11 +2538,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2538 | float setval = (rotate10 > 0) ? 1f : 0f; | 2538 | float setval = (rotate10 > 0) ? 1f : 0f; |
2539 | 2539 | ||
2540 | if (setX) | 2540 | if (setX) |
2541 | m_rootPart.m_rotationAxis.X = setval; | 2541 | m_rootPart.RotationAxis.X = setval; |
2542 | if (setY) | 2542 | if (setY) |
2543 | m_rootPart.m_rotationAxis.Y = setval; | 2543 | m_rootPart.RotationAxis.Y = setval; |
2544 | if (setZ) | 2544 | if (setZ) |
2545 | m_rootPart.m_rotationAxis.Z = setval; | 2545 | m_rootPart.RotationAxis.Z = setval; |
2546 | 2546 | ||
2547 | if (setX || setY || setZ) | 2547 | if (setX || setY || setZ) |
2548 | { | 2548 | { |