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author | Teravus Ovares | 2008-02-12 07:32:32 +0000 |
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committer | Teravus Ovares | 2008-02-12 07:32:32 +0000 |
commit | e5ede36f0c8974dc81d1755d16513641aff535c2 (patch) | |
tree | ea29d39f83ceb72b61d98184aab08c90ee3d7b10 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * A bunch of updates to make things more smooth. (diff) | |
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* Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 3b146ea..117bcbc 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
126 | set | 126 | set |
127 | { | 127 | { |
128 | LLVector3 val = value; | 128 | LLVector3 val = value; |
129 | if (val.X > 255.6f || val.X < 0.4f || val.Y > 255.6f || val.Y < 0.4f) | 129 | if (val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) |
130 | { | 130 | { |
131 | m_scene.CrossPrimGroupIntoNewRegion(val, this); | 131 | m_scene.CrossPrimGroupIntoNewRegion(val, this); |
132 | } | 132 | } |