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authorMW2007-12-11 18:29:19 +0000
committerMW2007-12-11 18:29:19 +0000
commit60c96ab6878ce0d8d5c7325a83a104081c0673b6 (patch)
tree8d474ff4228517c6d3de2e7a8098eb4c25a019f7 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentMinor cleanup/refactoring of ScenePresence. (diff)
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Couple of more small changes
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 89e2f0d..a039015 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1316,8 +1316,11 @@ namespace OpenSim.Region.Environment.Scenes
1316 if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) 1316 if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
1317 { 1317 {
1318 AbsolutePosition = pos; 1318 AbsolutePosition = pos;
1319 ScheduleGroupForTerseUpdate(); 1319
1320 } 1320 }
1321 //we need to do a terse update even if the move wasn't allowed
1322 // so that the position is reset in the client (the object snaps back)
1323 ScheduleGroupForTerseUpdate();
1321 } 1324 }
1322 1325
1323 /// <summary> 1326 /// <summary>