diff options
Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 647 |
1 files changed, 647 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs new file mode 100644 index 0000000..b7bc229 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -0,0 +1,647 @@ | |||
1 | using System.Collections.Generic; | ||
2 | using System.Text; | ||
3 | using Axiom.Math; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Framework.Interfaces; | ||
7 | using OpenSim.Framework.Types; | ||
8 | using OpenSim.Physics.Manager; | ||
9 | |||
10 | namespace OpenSim.Region.Environment.Scenes | ||
11 | { | ||
12 | // public delegate void PrimCountTaintedDelegate(); | ||
13 | |||
14 | public class SceneObjectGroup : EntityBase | ||
15 | { | ||
16 | private Encoding enc = Encoding.ASCII; | ||
17 | |||
18 | protected SceneObjectPart m_rootPart; | ||
19 | protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | ||
20 | |||
21 | protected ulong m_regionHandle; | ||
22 | |||
23 | public event PrimCountTaintedDelegate OnPrimCountTainted; | ||
24 | |||
25 | /// <summary> | ||
26 | /// | ||
27 | /// </summary> | ||
28 | public int PrimCount | ||
29 | { | ||
30 | get { return 1; } | ||
31 | } | ||
32 | |||
33 | /// <summary> | ||
34 | /// | ||
35 | /// </summary> | ||
36 | public LLVector3 GroupCentrePoint | ||
37 | { | ||
38 | get { return new LLVector3(0, 0, 0); } | ||
39 | } | ||
40 | |||
41 | public Dictionary<LLUUID, SceneObjectPart> Children | ||
42 | { | ||
43 | get { return this.m_parts; } | ||
44 | set { m_parts = value; } | ||
45 | } | ||
46 | |||
47 | public override LLVector3 Pos | ||
48 | { | ||
49 | get { return m_rootPart.GroupPosition; } | ||
50 | set | ||
51 | { | ||
52 | lock (this.m_parts) | ||
53 | { | ||
54 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
55 | { | ||
56 | part.GroupPosition = value; | ||
57 | } | ||
58 | } | ||
59 | } | ||
60 | } | ||
61 | |||
62 | public override uint LocalId | ||
63 | { | ||
64 | get { return m_rootPart.LocalID; } | ||
65 | set { m_rootPart.LocalID = value; } | ||
66 | } | ||
67 | |||
68 | public override LLUUID UUID | ||
69 | { | ||
70 | get { return m_rootPart.UUID; } | ||
71 | set { m_rootPart.UUID = value; } | ||
72 | } | ||
73 | |||
74 | public LLUUID OwnerID | ||
75 | { | ||
76 | get { return m_rootPart.OwnerID; } | ||
77 | } | ||
78 | |||
79 | /// <summary> | ||
80 | /// Added because the Parcel code seems to use it | ||
81 | /// but not sure a object should have this | ||
82 | /// as what does it tell us? that some avatar has selected it | ||
83 | /// think really there should be a list (or whatever) in each scenepresence | ||
84 | /// saying what prim(s) that user has selected at any time. | ||
85 | /// </summary> | ||
86 | protected bool m_isSelected = false; | ||
87 | public bool IsSelected | ||
88 | { | ||
89 | get{ return m_isSelected;} | ||
90 | set { m_isSelected = value; } | ||
91 | } | ||
92 | |||
93 | /// <summary> | ||
94 | /// | ||
95 | /// </summary> | ||
96 | public SceneObjectGroup() | ||
97 | { | ||
98 | |||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// | ||
103 | /// </summary> | ||
104 | public SceneObjectGroup(byte[] data) | ||
105 | { | ||
106 | |||
107 | } | ||
108 | |||
109 | /// <summary> | ||
110 | /// | ||
111 | /// </summary> | ||
112 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | ||
113 | { | ||
114 | m_regionHandle = regionHandle; | ||
115 | m_scene = scene; | ||
116 | |||
117 | this.Pos = pos; | ||
118 | LLVector3 rootOffset = new LLVector3(0, 0, 0); | ||
119 | SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset); | ||
120 | this.m_parts.Add(newPart.UUID, newPart); | ||
121 | this.SetPartAsRoot(newPart); | ||
122 | } | ||
123 | |||
124 | |||
125 | #region Copying | ||
126 | /// <summary> | ||
127 | /// | ||
128 | /// </summary> | ||
129 | /// <returns></returns> | ||
130 | public new SceneObjectGroup Copy() | ||
131 | { | ||
132 | SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone(); | ||
133 | dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); | ||
134 | dupe.m_scene = m_scene; | ||
135 | dupe.m_regionHandle = this.m_regionHandle; | ||
136 | |||
137 | dupe.CopyRootPart(this.m_rootPart); | ||
138 | |||
139 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
140 | { | ||
141 | if (part.UUID != this.m_rootPart.UUID) | ||
142 | { | ||
143 | dupe.CopyPart(part); | ||
144 | } | ||
145 | } | ||
146 | return dupe; | ||
147 | } | ||
148 | |||
149 | /// <summary> | ||
150 | /// | ||
151 | /// </summary> | ||
152 | /// <param name="part"></param> | ||
153 | public void CopyRootPart(SceneObjectPart part) | ||
154 | { | ||
155 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate()); | ||
156 | this.m_parts.Add(newPart.UUID, newPart); | ||
157 | this.SetPartAsRoot(newPart); | ||
158 | } | ||
159 | |||
160 | /// <summary> | ||
161 | /// | ||
162 | /// </summary> | ||
163 | /// <param name="part"></param> | ||
164 | public void CopyPart(SceneObjectPart part) | ||
165 | { | ||
166 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate()); | ||
167 | this.m_parts.Add(newPart.UUID, newPart); | ||
168 | this.SetPartAsNonRoot(newPart); | ||
169 | } | ||
170 | #endregion | ||
171 | |||
172 | /// <summary> | ||
173 | /// | ||
174 | /// </summary> | ||
175 | public override void Update() | ||
176 | { | ||
177 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
178 | { | ||
179 | part.SendScheduledUpdates(); | ||
180 | } | ||
181 | } | ||
182 | |||
183 | /// <summary> | ||
184 | /// | ||
185 | /// </summary> | ||
186 | public void ScheduleGroupForFullUpdate() | ||
187 | { | ||
188 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
189 | { | ||
190 | part.ScheduleFullUpdate(); | ||
191 | } | ||
192 | } | ||
193 | |||
194 | /// <summary> | ||
195 | /// | ||
196 | /// </summary> | ||
197 | public void ScheduleGroupForTerseUpdate() | ||
198 | { | ||
199 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
200 | { | ||
201 | part.ScheduleTerseUpdate(); | ||
202 | } | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// | ||
207 | /// </summary> | ||
208 | public void SendGroupFullUpdate() | ||
209 | { | ||
210 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
211 | { | ||
212 | part.SendFullUpdateToAllClients(); | ||
213 | } | ||
214 | } | ||
215 | |||
216 | /// <summary> | ||
217 | /// | ||
218 | /// </summary> | ||
219 | public void SendGroupTerseUpdate() | ||
220 | { | ||
221 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
222 | { | ||
223 | part.SendTerseUpdateToAllClients(); | ||
224 | } | ||
225 | } | ||
226 | |||
227 | /// <summary> | ||
228 | /// | ||
229 | /// </summary> | ||
230 | /// <param name="objectGroup"></param> | ||
231 | public void LinkToGroup(SceneObjectGroup objectGroup) | ||
232 | { | ||
233 | |||
234 | } | ||
235 | |||
236 | /// <summary> | ||
237 | /// | ||
238 | /// </summary> | ||
239 | /// <param name="primID"></param> | ||
240 | /// <returns></returns> | ||
241 | private SceneObjectPart GetChildPrim(LLUUID primID) | ||
242 | { | ||
243 | SceneObjectPart childPart = null; | ||
244 | if (this.m_parts.ContainsKey(primID)) | ||
245 | { | ||
246 | childPart = this.m_parts[primID]; | ||
247 | } | ||
248 | return childPart; | ||
249 | } | ||
250 | |||
251 | /// <summary> | ||
252 | /// | ||
253 | /// </summary> | ||
254 | /// <param name="localID"></param> | ||
255 | /// <returns></returns> | ||
256 | private SceneObjectPart GetChildPrim(uint localID) | ||
257 | { | ||
258 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
259 | { | ||
260 | if (part.LocalID == localID) | ||
261 | { | ||
262 | return part; | ||
263 | } | ||
264 | } | ||
265 | return null; | ||
266 | } | ||
267 | |||
268 | /// <summary> | ||
269 | /// Does this group contain the child prim | ||
270 | /// should be able to remove these methods once we have a entity index in scene | ||
271 | /// </summary> | ||
272 | /// <param name="primID"></param> | ||
273 | /// <returns></returns> | ||
274 | public bool HasChildPrim(LLUUID primID) | ||
275 | { | ||
276 | SceneObjectPart childPart = null; | ||
277 | if (this.m_parts.ContainsKey(primID)) | ||
278 | { | ||
279 | childPart = this.m_parts[primID]; | ||
280 | return true; | ||
281 | } | ||
282 | return false; | ||
283 | } | ||
284 | |||
285 | /// <summary> | ||
286 | /// Does this group contain the child prim | ||
287 | /// should be able to remove these methods once we have a entity index in scene | ||
288 | /// </summary> | ||
289 | /// <param name="localID"></param> | ||
290 | /// <returns></returns> | ||
291 | public bool HasChildPrim(uint localID) | ||
292 | { | ||
293 | foreach (SceneObjectPart part in this.m_parts.Values) | ||
294 | { | ||
295 | if (part.LocalID == localID) | ||
296 | { | ||
297 | return true; | ||
298 | } | ||
299 | } | ||
300 | return false; | ||
301 | } | ||
302 | |||
303 | /// <summary> | ||
304 | /// | ||
305 | /// </summary> | ||
306 | public void TriggerTainted() | ||
307 | { | ||
308 | if (OnPrimCountTainted != null) | ||
309 | { | ||
310 | this.OnPrimCountTainted(); | ||
311 | } | ||
312 | } | ||
313 | |||
314 | /// <summary> | ||
315 | /// | ||
316 | /// </summary> | ||
317 | /// <param name="offset"></param> | ||
318 | /// <param name="pos"></param> | ||
319 | /// <param name="remoteClient"></param> | ||
320 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
321 | { | ||
322 | this.Pos = pos; | ||
323 | this.m_rootPart.SendTerseUpdateToAllClients(); | ||
324 | } | ||
325 | |||
326 | /// <summary> | ||
327 | /// | ||
328 | /// </summary> | ||
329 | /// <param name="client"></param> | ||
330 | public void GetProperites(IClientAPI client) | ||
331 | { | ||
332 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
333 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
334 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
335 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
336 | proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate; | ||
337 | proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID; | ||
338 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
339 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
340 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
341 | proper.ObjectData[0].InventorySerial = 0; | ||
342 | proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID; | ||
343 | proper.ObjectData[0].ObjectID = this.UUID; | ||
344 | proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID; | ||
345 | proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); | ||
346 | proper.ObjectData[0].TextureID = new byte[0]; | ||
347 | proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); | ||
348 | proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0"); | ||
349 | proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); | ||
350 | proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; | ||
351 | proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; | ||
352 | proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask; | ||
353 | proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask; | ||
354 | proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask; | ||
355 | |||
356 | client.OutPacket(proper); | ||
357 | } | ||
358 | |||
359 | /// <summary> | ||
360 | /// | ||
361 | /// </summary> | ||
362 | /// <param name="name"></param> | ||
363 | public void SetPartName(string name, uint localID) | ||
364 | { | ||
365 | SceneObjectPart part = this.GetChildPrim(localID); | ||
366 | if (part != null) | ||
367 | { | ||
368 | part.PartName = name; | ||
369 | } | ||
370 | } | ||
371 | |||
372 | public void SetPartDescription(string des, uint localID) | ||
373 | { | ||
374 | SceneObjectPart part = this.GetChildPrim(localID); | ||
375 | if (part != null) | ||
376 | { | ||
377 | part.Description = des; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | /// <summary> | ||
382 | /// | ||
383 | /// </summary> | ||
384 | /// <param name="remoteClient"></param> | ||
385 | /// <param name="localID"></param> | ||
386 | public void GetPartInventory(IClientAPI remoteClient, uint localID) | ||
387 | { | ||
388 | SceneObjectPart part = this.GetChildPrim(localID); | ||
389 | if (part != null) | ||
390 | { | ||
391 | part.GetInventory(remoteClient, localID); | ||
392 | } | ||
393 | } | ||
394 | |||
395 | /// <summary> | ||
396 | /// | ||
397 | /// </summary> | ||
398 | /// <param name="localID"></param> | ||
399 | /// <param name="type"></param> | ||
400 | /// <param name="inUse"></param> | ||
401 | /// <param name="data"></param> | ||
402 | public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) | ||
403 | { | ||
404 | SceneObjectPart part = this.GetChildPrim(localID); | ||
405 | if (part != null) | ||
406 | { | ||
407 | part.UpdateExtraParam(type, inUse, data); | ||
408 | } | ||
409 | } | ||
410 | |||
411 | /// <summary> | ||
412 | /// | ||
413 | /// </summary> | ||
414 | /// <param name="localID"></param> | ||
415 | /// <param name="textureEntry"></param> | ||
416 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) | ||
417 | { | ||
418 | SceneObjectPart part = this.GetChildPrim(localID); | ||
419 | if (part != null) | ||
420 | { | ||
421 | part.UpdateTextureEntry(textureEntry); | ||
422 | } | ||
423 | } | ||
424 | |||
425 | #region Shape | ||
426 | /// <summary> | ||
427 | /// | ||
428 | /// </summary> | ||
429 | /// <param name="shapeBlock"></param> | ||
430 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) | ||
431 | { | ||
432 | SceneObjectPart part = this.GetChildPrim(localID); | ||
433 | if (part != null) | ||
434 | { | ||
435 | part.UpdateShape(shapeBlock); | ||
436 | } | ||
437 | } | ||
438 | #endregion | ||
439 | |||
440 | /// <summary> | ||
441 | /// | ||
442 | /// </summary> | ||
443 | /// <param name="scale"></param> | ||
444 | /// <param name="localID"></param> | ||
445 | public void Resize(LLVector3 scale, uint localID) | ||
446 | { | ||
447 | SceneObjectPart part = this.GetChildPrim(localID); | ||
448 | if (part != null) | ||
449 | { | ||
450 | part.Resize(scale); | ||
451 | } | ||
452 | } | ||
453 | |||
454 | #region Position | ||
455 | /// <summary> | ||
456 | /// | ||
457 | /// </summary> | ||
458 | /// <param name="pos"></param> | ||
459 | public void UpdateGroupPosition(LLVector3 pos) | ||
460 | { | ||
461 | this.Pos = pos; | ||
462 | } | ||
463 | |||
464 | /// <summary> | ||
465 | /// | ||
466 | /// </summary> | ||
467 | /// <param name="pos"></param> | ||
468 | /// <param name="localID"></param> | ||
469 | public void UpdateSinglePosition(LLVector3 pos, uint localID) | ||
470 | { | ||
471 | SceneObjectPart part = this.GetChildPrim(localID); | ||
472 | if (part != null) | ||
473 | { | ||
474 | if (part.UUID == this.m_rootPart.UUID) | ||
475 | { | ||
476 | this.UpdateRootPosition(pos); | ||
477 | } | ||
478 | else | ||
479 | { | ||
480 | part.UpdateOffSet(pos); | ||
481 | } | ||
482 | } | ||
483 | } | ||
484 | |||
485 | /// <summary> | ||
486 | /// | ||
487 | /// </summary> | ||
488 | /// <param name="pos"></param> | ||
489 | private void UpdateRootPosition(LLVector3 pos) | ||
490 | { | ||
491 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
492 | LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z); | ||
493 | LLVector3 diff = oldPos - newPos; | ||
494 | Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | ||
495 | Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); | ||
496 | axDiff = partRotation.Inverse() * axDiff; | ||
497 | diff.X = axDiff.x; | ||
498 | diff.Y = axDiff.y; | ||
499 | diff.Z = axDiff.z; | ||
500 | |||
501 | foreach (SceneObjectPart obPart in this.m_parts.Values) | ||
502 | { | ||
503 | if (obPart.UUID != this.m_rootPart.UUID) | ||
504 | { | ||
505 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | ||
506 | } | ||
507 | } | ||
508 | this.Pos = newPos; | ||
509 | pos.X = newPos.X; | ||
510 | pos.Y = newPos.Y; | ||
511 | pos.Z = newPos.Z; | ||
512 | } | ||
513 | #endregion | ||
514 | |||
515 | #region Roation | ||
516 | /// <summary> | ||
517 | /// | ||
518 | /// </summary> | ||
519 | /// <param name="rot"></param> | ||
520 | public void UpdateGroupRotation(LLQuaternion rot) | ||
521 | { | ||
522 | this.m_rootPart.UpdateRotation(rot); | ||
523 | } | ||
524 | |||
525 | /// <summary> | ||
526 | /// | ||
527 | /// </summary> | ||
528 | /// <param name="pos"></param> | ||
529 | /// <param name="rot"></param> | ||
530 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) | ||
531 | { | ||
532 | this.m_rootPart.UpdateRotation(rot); | ||
533 | this.Pos = pos; | ||
534 | } | ||
535 | |||
536 | /// <summary> | ||
537 | /// | ||
538 | /// </summary> | ||
539 | /// <param name="rot"></param> | ||
540 | /// <param name="localID"></param> | ||
541 | public void UpdateSingleRotation(LLQuaternion rot, uint localID) | ||
542 | { | ||
543 | SceneObjectPart part = this.GetChildPrim(localID); | ||
544 | if (part != null) | ||
545 | { | ||
546 | if (part.UUID == this.m_rootPart.UUID) | ||
547 | { | ||
548 | this.UpdateRootRotation(rot); | ||
549 | } | ||
550 | else | ||
551 | { | ||
552 | part.UpdateRotation(rot); | ||
553 | } | ||
554 | } | ||
555 | } | ||
556 | |||
557 | /// <summary> | ||
558 | /// | ||
559 | /// </summary> | ||
560 | /// <param name="rot"></param> | ||
561 | private void UpdateRootRotation(LLQuaternion rot) | ||
562 | { | ||
563 | this.m_rootPart.UpdateRotation(rot); | ||
564 | Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | ||
565 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); | ||
566 | |||
567 | foreach (SceneObjectPart prim in this.m_parts.Values) | ||
568 | { | ||
569 | if (prim.UUID != this.m_rootPart.UUID) | ||
570 | { | ||
571 | Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); | ||
572 | axPos = oldParentRot * axPos; | ||
573 | axPos = axRot.Inverse() * axPos; | ||
574 | prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
575 | Axiom.Math.Quaternion primsRot = new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, prim.RotationOffset.Z); | ||
576 | Axiom.Math.Quaternion newRot = oldParentRot * primsRot; | ||
577 | newRot = axRot.Inverse() * newRot; | ||
578 | prim.RotationOffset = new LLQuaternion(newRot.w, newRot.x, newRot.y, newRot.z); | ||
579 | } | ||
580 | } | ||
581 | } | ||
582 | |||
583 | #endregion | ||
584 | /// <summary> | ||
585 | /// | ||
586 | /// </summary> | ||
587 | /// <param name="part"></param> | ||
588 | private void SetPartAsRoot(SceneObjectPart part) | ||
589 | { | ||
590 | this.m_rootPart = part; | ||
591 | //this.m_uuid= part.UUID; | ||
592 | // this.m_localId = part.LocalID; | ||
593 | } | ||
594 | |||
595 | /// <summary> | ||
596 | /// | ||
597 | /// </summary> | ||
598 | /// <param name="part"></param> | ||
599 | private void SetPartAsNonRoot(SceneObjectPart part) | ||
600 | { | ||
601 | part.ParentID = this.m_rootPart.LocalID; | ||
602 | } | ||
603 | |||
604 | /// <summary> | ||
605 | /// | ||
606 | /// </summary> | ||
607 | /// <returns></returns> | ||
608 | public List<ScenePresence> RequestSceneAvatars() | ||
609 | { | ||
610 | return m_scene.RequestAvatarList(); | ||
611 | } | ||
612 | |||
613 | /// <summary> | ||
614 | /// | ||
615 | /// </summary> | ||
616 | /// <param name="remoteClient"></param> | ||
617 | /// <param name="part"></param> | ||
618 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part) | ||
619 | { | ||
620 | if( m_rootPart == part ) | ||
621 | { | ||
622 | part.SendFullUpdateToClient( remoteClient, Pos ); | ||
623 | } | ||
624 | else | ||
625 | { | ||
626 | part.SendFullUpdateToClient( remoteClient ); | ||
627 | } | ||
628 | } | ||
629 | |||
630 | /// <summary> | ||
631 | /// | ||
632 | /// </summary> | ||
633 | /// <param name="remoteClient"></param> | ||
634 | /// <param name="part"></param> | ||
635 | internal void SendPartTerseUpdate(IClientAPI remoteClient, SceneObjectPart part) | ||
636 | { | ||
637 | if (m_rootPart == part) | ||
638 | { | ||
639 | part.SendTerseUpdateToClient(remoteClient, Pos); | ||
640 | } | ||
641 | else | ||
642 | { | ||
643 | part.SendTerseUpdateToClient(remoteClient); | ||
644 | } | ||
645 | } | ||
646 | } | ||
647 | } | ||