diff options
author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 319 |
1 files changed, 140 insertions, 179 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index b04e882..d465eaa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -31,9 +31,8 @@ using System.Drawing; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
34 | using Axiom.Math; | 34 | using OpenMetaverse; |
35 | using libsecondlife; | 35 | using OpenMetaverse.Packets; |
36 | using libsecondlife.Packets; | ||
37 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
38 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
39 | using OpenSim.Region.Physics.Manager; | 38 | using OpenSim.Region.Physics.Manager; |
@@ -75,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
75 | 74 | ||
76 | struct scriptPosTarget | 75 | struct scriptPosTarget |
77 | { | 76 | { |
78 | public LLVector3 targetPos; | 77 | public Vector3 targetPos; |
79 | public float tolerance; | 78 | public float tolerance; |
80 | } | 79 | } |
81 | 80 | ||
@@ -97,17 +96,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
97 | 96 | ||
98 | public float scriptScore = 0f; | 97 | public float scriptScore = 0f; |
99 | 98 | ||
100 | private LLVector3 lastPhysGroupPos; | 99 | private Vector3 lastPhysGroupPos; |
101 | private LLQuaternion lastPhysGroupRot; | 100 | private Quaternion lastPhysGroupRot; |
102 | 101 | ||
103 | /// <summary> | 102 | /// <summary> |
104 | /// The constituent parts of this group | 103 | /// The constituent parts of this group |
105 | /// </summary> | 104 | /// </summary> |
106 | protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | 105 | protected Dictionary<UUID, SceneObjectPart> m_parts = new Dictionary<UUID, SceneObjectPart>(); |
107 | 106 | ||
108 | protected ulong m_regionHandle; | 107 | protected ulong m_regionHandle; |
109 | protected SceneObjectPart m_rootPart; | 108 | protected SceneObjectPart m_rootPart; |
110 | // private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 109 | // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); |
111 | 110 | ||
112 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); | 111 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); |
113 | 112 | ||
@@ -142,18 +141,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
142 | get { return m_parts.Count; } | 141 | get { return m_parts.Count; } |
143 | } | 142 | } |
144 | 143 | ||
145 | public LLQuaternion GroupRotation | 144 | public Quaternion GroupRotation |
146 | { | 145 | { |
147 | get { return m_rootPart.RotationOffset; } | 146 | get { return m_rootPart.RotationOffset; } |
148 | } | 147 | } |
149 | 148 | ||
150 | public LLUUID GroupID | 149 | public UUID GroupID |
151 | { | 150 | { |
152 | get { return m_rootPart.GroupID; } | 151 | get { return m_rootPart.GroupID; } |
153 | set { m_rootPart.GroupID = value; } | 152 | set { m_rootPart.GroupID = value; } |
154 | } | 153 | } |
155 | 154 | ||
156 | public Dictionary<LLUUID, SceneObjectPart> Children | 155 | public Dictionary<UUID, SceneObjectPart> Children |
157 | { | 156 | { |
158 | get { return m_parts; } | 157 | get { return m_parts; } |
159 | set { m_parts = value; } | 158 | set { m_parts = value; } |
@@ -181,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
181 | } | 180 | } |
182 | } | 181 | } |
183 | 182 | ||
184 | public override LLVector3 AbsolutePosition | 183 | public override Vector3 AbsolutePosition |
185 | { | 184 | { |
186 | get | 185 | get |
187 | { | 186 | { |
@@ -195,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | } | 194 | } |
196 | set | 195 | set |
197 | { | 196 | { |
198 | LLVector3 val = value; | 197 | Vector3 val = value; |
199 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment) | 198 | if ((val.X > 257f || val.X < -1f || val.Y > 257f || val.Y < -1f) && !m_rootPart.IsAttachment) |
200 | { | 199 | { |
201 | m_scene.CrossPrimGroupIntoNewRegion(val, this); | 200 | m_scene.CrossPrimGroupIntoNewRegion(val, this); |
@@ -234,18 +233,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
234 | set { m_rootPart.LocalId = value; } | 233 | set { m_rootPart.LocalId = value; } |
235 | } | 234 | } |
236 | 235 | ||
237 | public override LLUUID UUID | 236 | public override UUID UUID |
238 | { | 237 | { |
239 | get { return m_rootPart.UUID; } | 238 | get { return m_rootPart.UUID; } |
240 | set { m_rootPart.UUID = value; } | 239 | set { m_rootPart.UUID = value; } |
241 | } | 240 | } |
242 | 241 | ||
243 | public LLUUID OwnerID | 242 | public UUID OwnerID |
244 | { | 243 | { |
245 | get | 244 | get |
246 | { | 245 | { |
247 | if (m_rootPart == null) | 246 | if (m_rootPart == null) |
248 | return LLUUID.Zero; | 247 | return UUID.Zero; |
249 | 248 | ||
250 | return m_rootPart.OwnerID; | 249 | return m_rootPart.OwnerID; |
251 | } | 250 | } |
@@ -299,7 +298,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
299 | } | 298 | } |
300 | 299 | ||
301 | // The UUID for the Region this Object is in. | 300 | // The UUID for the Region this Object is in. |
302 | public LLUUID RegionUUID | 301 | public UUID RegionUUID |
303 | { | 302 | { |
304 | get | 303 | get |
305 | { | 304 | { |
@@ -307,7 +306,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
307 | { | 306 | { |
308 | return m_scene.RegionInfo.RegionID; | 307 | return m_scene.RegionInfo.RegionID; |
309 | } | 308 | } |
310 | return LLUUID.Zero; | 309 | return UUID.Zero; |
311 | } | 310 | } |
312 | } | 311 | } |
313 | 312 | ||
@@ -455,14 +454,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
455 | /// <summary> | 454 | /// <summary> |
456 | /// | 455 | /// |
457 | /// </summary> | 456 | /// </summary> |
458 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, | 457 | public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, |
459 | LLQuaternion rot, PrimitiveBaseShape shape) | 458 | Quaternion rot, PrimitiveBaseShape shape) |
460 | { | 459 | { |
461 | m_regionHandle = regionHandle; | 460 | m_regionHandle = regionHandle; |
462 | m_scene = scene; | 461 | m_scene = scene; |
463 | 462 | ||
464 | // this.Pos = pos; | 463 | // this.Pos = pos; |
465 | LLVector3 rootOffset = new LLVector3(0, 0, 0); | 464 | Vector3 rootOffset = new Vector3(0, 0, 0); |
466 | SceneObjectPart newPart = | 465 | SceneObjectPart newPart = |
467 | new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); | 466 | new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset); |
468 | newPart.LinkNum = 0; | 467 | newPart.LinkNum = 0; |
@@ -479,13 +478,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
479 | /// <summary> | 478 | /// <summary> |
480 | /// | 479 | /// |
481 | /// </summary> | 480 | /// </summary> |
482 | public SceneObjectGroup(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, | 481 | public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos, |
483 | PrimitiveBaseShape shape) | 482 | PrimitiveBaseShape shape) |
484 | : this(scene, regionHandle, ownerID, localID, pos, LLQuaternion.Identity, shape) | 483 | : this(scene, regionHandle, ownerID, localID, pos, Quaternion.Identity, shape) |
485 | { | 484 | { |
486 | } | 485 | } |
487 | 486 | ||
488 | public void SetFromAssetID(LLUUID AssetId) | 487 | public void SetFromAssetID(UUID AssetId) |
489 | { | 488 | { |
490 | lock (m_parts) | 489 | lock (m_parts) |
491 | { | 490 | { |
@@ -496,13 +495,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
496 | } | 495 | } |
497 | } | 496 | } |
498 | 497 | ||
499 | public LLUUID GetFromAssetID() | 498 | public UUID GetFromAssetID() |
500 | { | 499 | { |
501 | if (m_rootPart != null) | 500 | if (m_rootPart != null) |
502 | { | 501 | { |
503 | return m_rootPart.FromAssetID; | 502 | return m_rootPart.FromAssetID; |
504 | } | 503 | } |
505 | return LLUUID.Zero; | 504 | return UUID.Zero; |
506 | } | 505 | } |
507 | 506 | ||
508 | /// <summary> | 507 | /// <summary> |
@@ -519,18 +518,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
519 | } | 518 | } |
520 | } | 519 | } |
521 | 520 | ||
522 | public LLVector3 GroupScale() | 521 | public Vector3 GroupScale() |
523 | { | 522 | { |
524 | LLVector3 minScale = new LLVector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); | 523 | Vector3 minScale = new Vector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize); |
525 | LLVector3 maxScale = new LLVector3(0f,0f,0f); | 524 | Vector3 maxScale = new Vector3(0f,0f,0f); |
526 | LLVector3 finalScale = new LLVector3(0.5f, 0.5f, 0.5f); | 525 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
527 | 526 | ||
528 | lock (m_parts) | 527 | lock (m_parts) |
529 | { | 528 | { |
530 | foreach (SceneObjectPart part in m_parts.Values) | 529 | foreach (SceneObjectPart part in m_parts.Values) |
531 | { | 530 | { |
532 | LLVector3 partscale = part.Scale; | 531 | Vector3 partscale = part.Scale; |
533 | LLVector3 partoffset = part.OffsetPosition; | 532 | Vector3 partoffset = part.OffsetPosition; |
534 | 533 | ||
535 | minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X; | 534 | minScale.X = (partscale.X + partoffset.X < minScale.X) ? partscale.X + partoffset.X : minScale.X; |
536 | minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.X + partoffset.Y : minScale.Y; | 535 | minScale.Y = (partscale.Y + partoffset.Y < minScale.Y) ? partscale.X + partoffset.Y : minScale.Y; |
@@ -563,8 +562,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
563 | // Temporary commented to stop compiler warning | 562 | // Temporary commented to stop compiler warning |
564 | //Vector3 partPosition = | 563 | //Vector3 partPosition = |
565 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 564 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
566 | Quaternion parentrotation = | 565 | Quaternion parentrotation = GroupRotation; |
567 | new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z); | ||
568 | 566 | ||
569 | // Telling the prim to raytrace. | 567 | // Telling the prim to raytrace. |
570 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); | 568 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); |
@@ -684,7 +682,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
684 | /// <param name="agentID"></param> | 682 | /// <param name="agentID"></param> |
685 | /// <param name="attachmentpoint"></param> | 683 | /// <param name="attachmentpoint"></param> |
686 | /// <param name="AttachOffset"></param> | 684 | /// <param name="AttachOffset"></param> |
687 | public void AttachToAgent(LLUUID agentID, uint attachmentpoint, LLVector3 AttachOffset) | 685 | public void AttachToAgent(UUID agentID, uint attachmentpoint, Vector3 AttachOffset) |
688 | { | 686 | { |
689 | ScenePresence avatar = m_scene.GetScenePresence(agentID); | 687 | ScenePresence avatar = m_scene.GetScenePresence(agentID); |
690 | if (avatar != null) | 688 | if (avatar != null) |
@@ -737,14 +735,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
737 | public void DetachToGround() | 735 | public void DetachToGround() |
738 | { | 736 | { |
739 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | 737 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
740 | LLVector3 detachedpos = new LLVector3(127f,127f,127f); | 738 | Vector3 detachedpos = new Vector3(127f,127f,127f); |
741 | if (avatar != null) | 739 | if (avatar != null) |
742 | { | 740 | { |
743 | detachedpos = avatar.AbsolutePosition; | 741 | detachedpos = avatar.AbsolutePosition; |
744 | avatar.RemoveAttachment(this); | 742 | avatar.RemoveAttachment(this); |
745 | } | 743 | } |
746 | AbsolutePosition = detachedpos; | 744 | AbsolutePosition = detachedpos; |
747 | m_rootPart.AttachedAvatar = LLUUID.Zero; | 745 | m_rootPart.AttachedAvatar = UUID.Zero; |
748 | m_rootPart.SetParentLocalId(0); | 746 | m_rootPart.SetParentLocalId(0); |
749 | m_rootPart.SetAttachmentPoint((byte)0); | 747 | m_rootPart.SetAttachmentPoint((byte)0); |
750 | m_rootPart.IsAttachment = false; | 748 | m_rootPart.IsAttachment = false; |
@@ -758,14 +756,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
758 | public void DetachToInventoryPrep() | 756 | public void DetachToInventoryPrep() |
759 | { | 757 | { |
760 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); | 758 | ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); |
761 | //LLVector3 detachedpos = new LLVector3(127f, 127f, 127f); | 759 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); |
762 | if (avatar != null) | 760 | if (avatar != null) |
763 | { | 761 | { |
764 | //detachedpos = avatar.AbsolutePosition; | 762 | //detachedpos = avatar.AbsolutePosition; |
765 | avatar.RemoveAttachment(this); | 763 | avatar.RemoveAttachment(this); |
766 | } | 764 | } |
767 | 765 | ||
768 | m_rootPart.AttachedAvatar = LLUUID.Zero; | 766 | m_rootPart.AttachedAvatar = UUID.Zero; |
769 | m_rootPart.SetParentLocalId(0); | 767 | m_rootPart.SetParentLocalId(0); |
770 | //m_rootPart.SetAttachmentPoint((byte)0); | 768 | //m_rootPart.SetAttachmentPoint((byte)0); |
771 | m_rootPart.IsAttachment = false; | 769 | m_rootPart.IsAttachment = false; |
@@ -861,7 +859,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
861 | { | 859 | { |
862 | foreach (SceneObjectPart part in m_parts.Values) | 860 | foreach (SceneObjectPart part in m_parts.Values) |
863 | { | 861 | { |
864 | part.UUID = LLUUID.Random(); | 862 | part.UUID = UUID.Random(); |
865 | 863 | ||
866 | } | 864 | } |
867 | } | 865 | } |
@@ -885,7 +883,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
885 | //HasGroupChanged = false; | 883 | //HasGroupChanged = false; |
886 | } | 884 | } |
887 | 885 | ||
888 | public LLUUID GetPartsFullID(uint localID) | 886 | public UUID GetPartsFullID(uint localID) |
889 | { | 887 | { |
890 | SceneObjectPart part = GetChildPart(localID); | 888 | SceneObjectPart part = GetChildPart(localID); |
891 | if (part != null) | 889 | if (part != null) |
@@ -895,7 +893,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
895 | return null; | 893 | return null; |
896 | } | 894 | } |
897 | 895 | ||
898 | public void ObjectGrabHandler(uint localId, LLVector3 offsetPos, IClientAPI remoteClient) | 896 | public void ObjectGrabHandler(uint localId, Vector3 offsetPos, IClientAPI remoteClient) |
899 | { | 897 | { |
900 | if (m_rootPart.LocalId == localId) | 898 | if (m_rootPart.LocalId == localId) |
901 | { | 899 | { |
@@ -909,14 +907,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
909 | } | 907 | } |
910 | } | 908 | } |
911 | 909 | ||
912 | public virtual void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient) | 910 | public virtual void OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) |
913 | { | 911 | { |
914 | part.StoreUndoState(); | 912 | part.StoreUndoState(); |
915 | part.OnGrab(offsetPos, remoteClient); | 913 | part.OnGrab(offsetPos, remoteClient); |
916 | 914 | ||
917 | } | 915 | } |
918 | 916 | ||
919 | public virtual void OnGrabGroup(LLVector3 offsetPos, IClientAPI remoteClient) | 917 | public virtual void OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient) |
920 | { | 918 | { |
921 | m_scene.EventManager.TriggerGroupGrab(UUID, offsetPos, remoteClient.AgentId); | 919 | m_scene.EventManager.TriggerGroupGrab(UUID, offsetPos, remoteClient.AgentId); |
922 | } | 920 | } |
@@ -949,7 +947,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
949 | } | 947 | } |
950 | 948 | ||
951 | if (m_rootPart != null && part == m_rootPart) | 949 | if (m_rootPart != null && part == m_rootPart) |
952 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 950 | avatars[i].ControllingClient.SendKiPrimitive(m_regionHandle, part.LocalId); |
953 | } | 951 | } |
954 | } | 952 | } |
955 | 953 | ||
@@ -975,7 +973,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
975 | } | 973 | } |
976 | 974 | ||
977 | if (m_rootPart != null && part == m_rootPart) | 975 | if (m_rootPart != null && part == m_rootPart) |
978 | avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); | 976 | avatars[i].ControllingClient.SendKiPrimitive(m_regionHandle, part.LocalId); |
979 | } | 977 | } |
980 | } | 978 | } |
981 | } | 979 | } |
@@ -1047,9 +1045,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1047 | public override void SetText(string text, Vector3 color, double alpha) | 1045 | public override void SetText(string text, Vector3 color, double alpha) |
1048 | { | 1046 | { |
1049 | Color = Color.FromArgb(0xff - (int) (alpha * 0xff), | 1047 | Color = Color.FromArgb(0xff - (int) (alpha * 0xff), |
1050 | (int) (color.x * 0xff), | 1048 | (int) (color.X * 0xff), |
1051 | (int) (color.y * 0xff), | 1049 | (int) (color.Y * 0xff), |
1052 | (int) (color.z * 0xff)); | 1050 | (int) (color.Z * 0xff)); |
1053 | Text = text; | 1051 | Text = text; |
1054 | 1052 | ||
1055 | HasGroupChanged = true; | 1053 | HasGroupChanged = true; |
@@ -1085,7 +1083,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1085 | } | 1083 | } |
1086 | } | 1084 | } |
1087 | 1085 | ||
1088 | public void SetOwnerId(LLUUID userId) | 1086 | public void SetOwnerId(UUID userId) |
1089 | { | 1087 | { |
1090 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1088 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); |
1091 | } | 1089 | } |
@@ -1207,14 +1205,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1207 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. | 1205 | /// Duplicates this object, including operations such as physics set up and attaching to the backup event. |
1208 | /// </summary> | 1206 | /// </summary> |
1209 | /// <returns></returns> | 1207 | /// <returns></returns> |
1210 | public SceneObjectGroup Copy(LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1208 | public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed) |
1211 | { | 1209 | { |
1212 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); | 1210 | SceneObjectGroup dupe = (SceneObjectGroup) MemberwiseClone(); |
1213 | dupe.m_parts = new Dictionary<LLUUID, SceneObjectPart>(); | 1211 | dupe.m_parts = new Dictionary<UUID, SceneObjectPart>(); |
1214 | dupe.m_parts.Clear(); | 1212 | dupe.m_parts.Clear(); |
1215 | //dupe.OwnerID = AgentID; | 1213 | //dupe.OwnerID = AgentID; |
1216 | //dupe.GroupID = GroupID; | 1214 | //dupe.GroupID = GroupID; |
1217 | dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | 1215 | dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); |
1218 | dupe.m_scene = m_scene; | 1216 | dupe.m_scene = m_scene; |
1219 | dupe.m_regionHandle = m_regionHandle; | 1217 | dupe.m_regionHandle = m_regionHandle; |
1220 | 1218 | ||
@@ -1231,11 +1229,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1231 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( | 1229 | dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( |
1232 | dupe.RootPart.Name, | 1230 | dupe.RootPart.Name, |
1233 | pbs, | 1231 | pbs, |
1234 | new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, | 1232 | new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y, dupe.RootPart.AbsolutePosition.Z), |
1235 | dupe.RootPart.AbsolutePosition.Z), | ||
1236 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), | 1233 | new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), |
1237 | new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, | 1234 | dupe.RootPart.RotationOffset, |
1238 | dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z), | ||
1239 | dupe.RootPart.PhysActor.IsPhysical); | 1235 | dupe.RootPart.PhysActor.IsPhysical); |
1240 | 1236 | ||
1241 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; | 1237 | dupe.RootPart.PhysActor.LocalID = dupe.RootPart.LocalId; |
@@ -1286,7 +1282,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1286 | /// <param name="part"></param> | 1282 | /// <param name="part"></param> |
1287 | /// <param name="cAgentID"></param> | 1283 | /// <param name="cAgentID"></param> |
1288 | /// <param name="cGroupID"></param> | 1284 | /// <param name="cGroupID"></param> |
1289 | public void CopyRootPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1285 | public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1290 | { | 1286 | { |
1291 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); | 1287 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); |
1292 | newPart.SetParent(this); | 1288 | newPart.SetParent(this); |
@@ -1308,9 +1304,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1308 | foreach (SceneObjectPart part in m_parts.Values) | 1304 | foreach (SceneObjectPart part in m_parts.Values) |
1309 | { | 1305 | { |
1310 | if (UsePhysics) | 1306 | if (UsePhysics) |
1311 | part.AddFlag(LLObject.ObjectFlags.Physics); | 1307 | part.AddFlag(PrimFlags.Physics); |
1312 | else | 1308 | else |
1313 | part.RemFlag(LLObject.ObjectFlags.Physics); | 1309 | part.RemFlag(PrimFlags.Physics); |
1314 | 1310 | ||
1315 | part.DoPhysicsPropertyUpdate(UsePhysics, false); | 1311 | part.DoPhysicsPropertyUpdate(UsePhysics, false); |
1316 | IsSelected = false; | 1312 | IsSelected = false; |
@@ -1327,7 +1323,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1327 | { | 1323 | { |
1328 | if (PhantomStatus) | 1324 | if (PhantomStatus) |
1329 | { | 1325 | { |
1330 | part.AddFlag(LLObject.ObjectFlags.Phantom); | 1326 | part.AddFlag(PrimFlags.Phantom); |
1331 | if (part.PhysActor != null) | 1327 | if (part.PhysActor != null) |
1332 | { | 1328 | { |
1333 | m_scene.PhysicsScene.RemovePrim(part.PhysActor); | 1329 | m_scene.PhysicsScene.RemovePrim(part.PhysActor); |
@@ -1335,8 +1331,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1335 | } | 1331 | } |
1336 | else | 1332 | else |
1337 | { | 1333 | { |
1338 | part.RemFlag(LLObject.ObjectFlags.Phantom); | 1334 | part.RemFlag(PrimFlags.Phantom); |
1339 | if ((part.GetEffectiveObjectFlags() & (int) LLObject.ObjectFlags.Physics) != 0) | 1335 | if ((part.GetEffectiveObjectFlags() & (int) PrimFlags.Physics) != 0) |
1340 | { | 1336 | { |
1341 | part.DoPhysicsPropertyUpdate(true, false); | 1337 | part.DoPhysicsPropertyUpdate(true, false); |
1342 | } | 1338 | } |
@@ -1372,7 +1368,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1372 | } | 1368 | } |
1373 | } | 1369 | } |
1374 | 1370 | ||
1375 | public void moveToTarget(LLVector3 target, float tau) | 1371 | public void moveToTarget(Vector3 target, float tau) |
1376 | { | 1372 | { |
1377 | SceneObjectPart rootpart = m_rootPart; | 1373 | SceneObjectPart rootpart = m_rootPart; |
1378 | if (rootpart != null) | 1374 | if (rootpart != null) |
@@ -1395,7 +1391,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1395 | } | 1391 | } |
1396 | } | 1392 | } |
1397 | 1393 | ||
1398 | public void SetRootPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) | 1394 | public void SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) |
1399 | { | 1395 | { |
1400 | part.LastOwnerID = part.OwnerID; | 1396 | part.LastOwnerID = part.OwnerID; |
1401 | part.OwnerID = cAgentID; | 1397 | part.OwnerID = cAgentID; |
@@ -1417,7 +1413,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1417 | /// <param name="part"></param> | 1413 | /// <param name="part"></param> |
1418 | /// <param name="cAgentID"></param> | 1414 | /// <param name="cAgentID"></param> |
1419 | /// <param name="cGroupID"></param> | 1415 | /// <param name="cGroupID"></param> |
1420 | public void CopyPart(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID, bool userExposed) | 1416 | public void CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1421 | { | 1417 | { |
1422 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); | 1418 | SceneObjectPart newPart = part.Copy(m_scene.PrimIDAllocate(), OwnerID, GroupID, m_parts.Count, userExposed); |
1423 | newPart.SetParent(this); | 1419 | newPart.SetParent(this); |
@@ -1432,7 +1428,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1432 | } | 1428 | } |
1433 | 1429 | ||
1434 | /// <summary> | 1430 | /// <summary> |
1435 | /// Reset the LLUUIDs for all the prims that make up this group. | 1431 | /// Reset the UUIDs for all the prims that make up this group. |
1436 | /// | 1432 | /// |
1437 | /// This is called by methods which want to add a new group to an existing scene, in order | 1433 | /// This is called by methods which want to add a new group to an existing scene, in order |
1438 | /// to ensure that there are no clashes with groups already present. | 1434 | /// to ensure that there are no clashes with groups already present. |
@@ -1454,7 +1450,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1454 | /// | 1450 | /// |
1455 | /// </summary> | 1451 | /// </summary> |
1456 | /// <param name="part"></param> | 1452 | /// <param name="part"></param> |
1457 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags) | 1453 | public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) |
1458 | { | 1454 | { |
1459 | 1455 | ||
1460 | remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, | 1456 | remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, |
@@ -1463,7 +1459,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1463 | RootPart.CreatorID, RootPart.Name, RootPart.Description); | 1459 | RootPart.CreatorID, RootPart.Name, RootPart.Description); |
1464 | } | 1460 | } |
1465 | 1461 | ||
1466 | public void SetPartOwner(SceneObjectPart part, LLUUID cAgentID, LLUUID cGroupID) | 1462 | public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) |
1467 | { | 1463 | { |
1468 | part.OwnerID = cAgentID; | 1464 | part.OwnerID = cAgentID; |
1469 | part.GroupID = cGroupID; | 1465 | part.GroupID = cGroupID; |
@@ -1640,7 +1636,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1640 | /// </summary> | 1636 | /// </summary> |
1641 | /// <param name="primID"></param> | 1637 | /// <param name="primID"></param> |
1642 | /// <returns>null if a child part with the primID was not found</returns> | 1638 | /// <returns>null if a child part with the primID was not found</returns> |
1643 | public SceneObjectPart GetChildPart(LLUUID primID) | 1639 | public SceneObjectPart GetChildPart(UUID primID) |
1644 | { | 1640 | { |
1645 | SceneObjectPart childPart = null; | 1641 | SceneObjectPart childPart = null; |
1646 | if (m_parts.ContainsKey(primID)) | 1642 | if (m_parts.ContainsKey(primID)) |
@@ -1677,7 +1673,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1677 | /// </summary> | 1673 | /// </summary> |
1678 | /// <param name="primID"></param> | 1674 | /// <param name="primID"></param> |
1679 | /// <returns></returns> | 1675 | /// <returns></returns> |
1680 | public bool HasChildPrim(LLUUID primID) | 1676 | public bool HasChildPrim(UUID primID) |
1681 | { | 1677 | { |
1682 | if (m_parts.ContainsKey(primID)) | 1678 | if (m_parts.ContainsKey(primID)) |
1683 | { | 1679 | { |
@@ -1735,27 +1731,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
1735 | 1731 | ||
1736 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 1732 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
1737 | 1733 | ||
1738 | Vector3 oldGroupPosition = | 1734 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
1739 | new Vector3(linkPart.GroupPosition.X, linkPart.GroupPosition.Y, linkPart.GroupPosition.Z); | 1735 | Quaternion oldRootRotation = linkPart.RotationOffset; |
1740 | Quaternion oldRootRotation = | ||
1741 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, | ||
1742 | linkPart.RotationOffset.Z); | ||
1743 | 1736 | ||
1744 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; | 1737 | linkPart.OffsetPosition = linkPart.GroupPosition - AbsolutePosition; |
1745 | linkPart.GroupPosition = AbsolutePosition; | 1738 | linkPart.GroupPosition = AbsolutePosition; |
1746 | Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z); | 1739 | Vector3 axPos = linkPart.OffsetPosition; |
1747 | 1740 | ||
1748 | Quaternion parentRot = | 1741 | Quaternion parentRot = m_rootPart.RotationOffset; |
1749 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 1742 | axPos *= Quaternion.Inverse(parentRot); |
1750 | m_rootPart.RotationOffset.Z); | ||
1751 | axPos = parentRot.Inverse() * axPos; | ||
1752 | 1743 | ||
1753 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 1744 | linkPart.OffsetPosition = axPos; |
1754 | Quaternion oldRot = | 1745 | Quaternion oldRot = linkPart.RotationOffset; |
1755 | new Quaternion(linkPart.RotationOffset.W, linkPart.RotationOffset.X, linkPart.RotationOffset.Y, | 1746 | Quaternion newRot = oldRot * Quaternion.Inverse(parentRot); |
1756 | linkPart.RotationOffset.Z); | 1747 | linkPart.RotationOffset = newRot; |
1757 | Quaternion newRot = parentRot.Inverse() * oldRot; | ||
1758 | linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | ||
1759 | 1748 | ||
1760 | linkPart.ParentID = m_rootPart.LocalId; | 1749 | linkPart.ParentID = m_rootPart.LocalId; |
1761 | if (m_rootPart.LinkNum == 0) | 1750 | if (m_rootPart.LinkNum == 0) |
@@ -1769,7 +1758,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1769 | linkPart.LinkNum = m_parts.Count; | 1758 | linkPart.LinkNum = m_parts.Count; |
1770 | 1759 | ||
1771 | linkPart.SetParent(this); | 1760 | linkPart.SetParent(this); |
1772 | linkPart.AddFlag(LLObject.ObjectFlags.CreateSelected); | 1761 | linkPart.AddFlag(PrimFlags.CreateSelected); |
1773 | 1762 | ||
1774 | //if (linkPart.PhysActor != null) | 1763 | //if (linkPart.PhysActor != null) |
1775 | //{ | 1764 | //{ |
@@ -1821,7 +1810,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1821 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", | 1810 | // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", |
1822 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); | 1811 | // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); |
1823 | 1812 | ||
1824 | LLQuaternion worldRot = linkPart.GetWorldRotation(); | 1813 | Quaternion worldRot = linkPart.GetWorldRotation(); |
1825 | 1814 | ||
1826 | // Remove the part from this object | 1815 | // Remove the part from this object |
1827 | lock (m_parts) | 1816 | lock (m_parts) |
@@ -1850,23 +1839,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
1850 | 1839 | ||
1851 | // We need to reset the child part's position | 1840 | // We need to reset the child part's position |
1852 | // ready for life as a separate object after being a part of another object | 1841 | // ready for life as a separate object after being a part of another object |
1853 | Quaternion parentRot | 1842 | Quaternion parentRot = m_rootPart.RotationOffset; |
1854 | = new Quaternion( | 1843 | |
1855 | m_rootPart.RotationOffset.W, | 1844 | Vector3 axPos = linkPart.OffsetPosition; |
1856 | m_rootPart.RotationOffset.X, | 1845 | |
1857 | m_rootPart.RotationOffset.Y, | 1846 | axPos *= parentRot; |
1858 | m_rootPart.RotationOffset.Z); | 1847 | linkPart.OffsetPosition = new Vector3(axPos.X, axPos.Y, axPos.Z); |
1859 | |||
1860 | Vector3 axPos | ||
1861 | = new Vector3( | ||
1862 | linkPart.OffsetPosition.X, | ||
1863 | linkPart.OffsetPosition.Y, | ||
1864 | linkPart.OffsetPosition.Z); | ||
1865 | |||
1866 | axPos = parentRot * axPos; | ||
1867 | linkPart.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | ||
1868 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; | 1848 | linkPart.GroupPosition = AbsolutePosition + linkPart.OffsetPosition; |
1869 | linkPart.OffsetPosition = new LLVector3(0, 0, 0); | 1849 | linkPart.OffsetPosition = new Vector3(0, 0, 0); |
1870 | 1850 | ||
1871 | linkPart.RotationOffset = worldRot; | 1851 | linkPart.RotationOffset = worldRot; |
1872 | 1852 | ||
@@ -1909,28 +1889,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1909 | 1889 | ||
1910 | part.LinkNum = m_parts.Count; | 1890 | part.LinkNum = m_parts.Count; |
1911 | 1891 | ||
1912 | Vector3 axiomOldPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1892 | Vector3 oldPos = part.OffsetPosition; |
1913 | axiomOldPos = oldGroupRotation * axiomOldPos; | 1893 | oldPos *= oldGroupRotation; |
1914 | axiomOldPos += oldGroupPosition; | 1894 | oldPos += oldGroupPosition; |
1915 | LLVector3 oldAbsolutePosition = new LLVector3(axiomOldPos.x, axiomOldPos.y, axiomOldPos.z); | 1895 | Vector3 oldAbsolutePosition = oldPos; |
1916 | part.OffsetPosition = oldAbsolutePosition - AbsolutePosition; | 1896 | part.OffsetPosition = oldAbsolutePosition - AbsolutePosition; |
1917 | 1897 | ||
1918 | Quaternion axiomRootRotation = | 1898 | Quaternion rootRotation = m_rootPart.RotationOffset; |
1919 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
1920 | m_rootPart.RotationOffset.Z); | ||
1921 | 1899 | ||
1922 | Vector3 axiomPos = new Vector3(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z); | 1900 | Vector3 pos = part.OffsetPosition; |
1923 | axiomPos = axiomRootRotation.Inverse() * axiomPos; | 1901 | pos *= Quaternion.Inverse(rootRotation); |
1924 | part.OffsetPosition = new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z); | 1902 | part.OffsetPosition = pos; |
1925 | 1903 | ||
1926 | Quaternion axiomPartRotation = | 1904 | Quaternion partRotation = part.RotationOffset; |
1927 | new Quaternion(part.RotationOffset.W, part.RotationOffset.X, part.RotationOffset.Y, | ||
1928 | part.RotationOffset.Z); | ||
1929 | 1905 | ||
1930 | axiomPartRotation = oldGroupRotation * axiomPartRotation; | 1906 | partRotation *= oldGroupRotation; |
1931 | axiomPartRotation = axiomRootRotation.Inverse() * axiomPartRotation; | 1907 | partRotation *= Quaternion.Inverse(rootRotation); |
1932 | part.RotationOffset = | 1908 | part.RotationOffset = partRotation; |
1933 | new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w); | ||
1934 | } | 1909 | } |
1935 | 1910 | ||
1936 | /// <summary> | 1911 | /// <summary> |
@@ -1940,7 +1915,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1940 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> | 1915 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> |
1941 | /// <param name="pos">New position. We do the math here to turn it into a force</param> | 1916 | /// <param name="pos">New position. We do the math here to turn it into a force</param> |
1942 | /// <param name="remoteClient"></param> | 1917 | /// <param name="remoteClient"></param> |
1943 | public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 1918 | public void GrabMovement(Vector3 offset, Vector3 pos, IClientAPI remoteClient) |
1944 | { | 1919 | { |
1945 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 1920 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
1946 | { | 1921 | { |
@@ -1948,7 +1923,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1948 | { | 1923 | { |
1949 | if (m_rootPart.PhysActor.IsPhysical) | 1924 | if (m_rootPart.PhysActor.IsPhysical) |
1950 | { | 1925 | { |
1951 | LLVector3 llmoveforce = pos - AbsolutePosition; | 1926 | Vector3 llmoveforce = pos - AbsolutePosition; |
1952 | PhysicsVector grabforce = new PhysicsVector(llmoveforce.X, llmoveforce.Y, llmoveforce.Z); | 1927 | PhysicsVector grabforce = new PhysicsVector(llmoveforce.X, llmoveforce.Y, llmoveforce.Z); |
1953 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; | 1928 | grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; |
1954 | m_rootPart.PhysActor.AddForce(grabforce,true); | 1929 | m_rootPart.PhysActor.AddForce(grabforce,true); |
@@ -1966,7 +1941,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1966 | } | 1941 | } |
1967 | } | 1942 | } |
1968 | 1943 | ||
1969 | public void NonPhysicalGrabMovement(LLVector3 pos) | 1944 | public void NonPhysicalGrabMovement(Vector3 pos) |
1970 | { | 1945 | { |
1971 | AbsolutePosition = pos; | 1946 | AbsolutePosition = pos; |
1972 | m_rootPart.SendTerseUpdateToAllClients(); | 1947 | m_rootPart.SendTerseUpdateToAllClients(); |
@@ -2013,7 +1988,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2013 | } | 1988 | } |
2014 | } | 1989 | } |
2015 | 1990 | ||
2016 | public void SetPartText(string text, LLUUID partID) | 1991 | public void SetPartText(string text, UUID partID) |
2017 | { | 1992 | { |
2018 | SceneObjectPart part = GetChildPart(partID); | 1993 | SceneObjectPart part = GetChildPart(partID); |
2019 | if (part != null) | 1994 | if (part != null) |
@@ -2109,7 +2084,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2109 | } | 2084 | } |
2110 | } | 2085 | } |
2111 | 2086 | ||
2112 | public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | 2087 | public void UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) |
2113 | { | 2088 | { |
2114 | SceneObjectPart updatePart = GetChildPart(localID); | 2089 | SceneObjectPart updatePart = GetChildPart(localID); |
2115 | updatePart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); | 2090 | updatePart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); |
@@ -2145,7 +2120,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2145 | /// </summary> | 2120 | /// </summary> |
2146 | /// <param name="scale"></param> | 2121 | /// <param name="scale"></param> |
2147 | /// <param name="localID"></param> | 2122 | /// <param name="localID"></param> |
2148 | public void Resize(LLVector3 scale, uint localID) | 2123 | public void Resize(Vector3 scale, uint localID) |
2149 | { | 2124 | { |
2150 | if (scale.X > m_scene.m_maxNonphys) | 2125 | if (scale.X > m_scene.m_maxNonphys) |
2151 | scale.X = m_scene.m_maxNonphys; | 2126 | scale.X = m_scene.m_maxNonphys; |
@@ -2190,7 +2165,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2190 | } | 2165 | } |
2191 | } | 2166 | } |
2192 | 2167 | ||
2193 | public void GroupResize(LLVector3 scale, uint localID) | 2168 | public void GroupResize(Vector3 scale, uint localID) |
2194 | { | 2169 | { |
2195 | SceneObjectPart part = GetChildPart(localID); | 2170 | SceneObjectPart part = GetChildPart(localID); |
2196 | if (part != null) | 2171 | if (part != null) |
@@ -2222,7 +2197,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2222 | { | 2197 | { |
2223 | if (obPart.UUID != m_rootPart.UUID) | 2198 | if (obPart.UUID != m_rootPart.UUID) |
2224 | { | 2199 | { |
2225 | LLVector3 oldSize = new LLVector3(obPart.Scale); | 2200 | Vector3 oldSize = new Vector3(obPart.Scale); |
2226 | 2201 | ||
2227 | float f = 1.0f; | 2202 | float f = 1.0f; |
2228 | float a = 1.0f; | 2203 | float a = 1.0f; |
@@ -2286,7 +2261,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2286 | } | 2261 | } |
2287 | } | 2262 | } |
2288 | 2263 | ||
2289 | LLVector3 prevScale = part.Scale; | 2264 | Vector3 prevScale = part.Scale; |
2290 | prevScale.X *= x; | 2265 | prevScale.X *= x; |
2291 | prevScale.Y *= y; | 2266 | prevScale.Y *= y; |
2292 | prevScale.Z *= z; | 2267 | prevScale.Z *= z; |
@@ -2298,11 +2273,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2298 | { | 2273 | { |
2299 | if (obPart.UUID != m_rootPart.UUID) | 2274 | if (obPart.UUID != m_rootPart.UUID) |
2300 | { | 2275 | { |
2301 | LLVector3 currentpos = new LLVector3(obPart.OffsetPosition); | 2276 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2302 | currentpos.X *= x; | 2277 | currentpos.X *= x; |
2303 | currentpos.Y *= y; | 2278 | currentpos.Y *= y; |
2304 | currentpos.Z *= z; | 2279 | currentpos.Z *= z; |
2305 | LLVector3 newSize = new LLVector3(obPart.Scale); | 2280 | Vector3 newSize = new Vector3(obPart.Scale); |
2306 | newSize.X *= x; | 2281 | newSize.X *= x; |
2307 | newSize.Y *= y; | 2282 | newSize.Y *= y; |
2308 | newSize.Z *= z; | 2283 | newSize.Z *= z; |
@@ -2332,7 +2307,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2332 | /// Move this scene object | 2307 | /// Move this scene object |
2333 | /// </summary> | 2308 | /// </summary> |
2334 | /// <param name="pos"></param> | 2309 | /// <param name="pos"></param> |
2335 | public void UpdateGroupPosition(LLVector3 pos) | 2310 | public void UpdateGroupPosition(Vector3 pos) |
2336 | { | 2311 | { |
2337 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2312 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2338 | { | 2313 | { |
@@ -2356,7 +2331,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2356 | /// </summary> | 2331 | /// </summary> |
2357 | /// <param name="pos"></param> | 2332 | /// <param name="pos"></param> |
2358 | /// <param name="localID"></param> | 2333 | /// <param name="localID"></param> |
2359 | public void UpdateSinglePosition(LLVector3 pos, uint localID) | 2334 | public void UpdateSinglePosition(Vector3 pos, uint localID) |
2360 | { | 2335 | { |
2361 | SceneObjectPart part = GetChildPart(localID); | 2336 | SceneObjectPart part = GetChildPart(localID); |
2362 | 2337 | ||
@@ -2379,22 +2354,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
2379 | /// | 2354 | /// |
2380 | /// </summary> | 2355 | /// </summary> |
2381 | /// <param name="pos"></param> | 2356 | /// <param name="pos"></param> |
2382 | private void UpdateRootPosition(LLVector3 pos) | 2357 | private void UpdateRootPosition(Vector3 pos) |
2383 | { | 2358 | { |
2384 | LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); | 2359 | Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); |
2385 | LLVector3 oldPos = | 2360 | Vector3 oldPos = |
2386 | new LLVector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, | 2361 | new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, |
2387 | AbsolutePosition.Y + m_rootPart.OffsetPosition.Y, | 2362 | AbsolutePosition.Y + m_rootPart.OffsetPosition.Y, |
2388 | AbsolutePosition.Z + m_rootPart.OffsetPosition.Z); | 2363 | AbsolutePosition.Z + m_rootPart.OffsetPosition.Z); |
2389 | LLVector3 diff = oldPos - newPos; | 2364 | Vector3 diff = oldPos - newPos; |
2390 | Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); | 2365 | Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); |
2391 | Quaternion partRotation = | 2366 | Quaternion partRotation = m_rootPart.RotationOffset; |
2392 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | 2367 | axDiff *= Quaternion.Inverse(partRotation); |
2393 | m_rootPart.RotationOffset.Z); | 2368 | diff = axDiff; |
2394 | axDiff = partRotation.Inverse() * axDiff; | ||
2395 | diff.X = axDiff.x; | ||
2396 | diff.Y = axDiff.y; | ||
2397 | diff.Z = axDiff.z; | ||
2398 | 2369 | ||
2399 | lock (m_parts) | 2370 | lock (m_parts) |
2400 | { | 2371 | { |
@@ -2413,7 +2384,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2413 | ScheduleGroupForTerseUpdate(); | 2384 | ScheduleGroupForTerseUpdate(); |
2414 | } | 2385 | } |
2415 | 2386 | ||
2416 | public void OffsetForNewRegion(LLVector3 offset) | 2387 | public void OffsetForNewRegion(Vector3 offset) |
2417 | { | 2388 | { |
2418 | m_rootPart.GroupPosition = offset; | 2389 | m_rootPart.GroupPosition = offset; |
2419 | } | 2390 | } |
@@ -2426,14 +2397,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2426 | /// | 2397 | /// |
2427 | /// </summary> | 2398 | /// </summary> |
2428 | /// <param name="rot"></param> | 2399 | /// <param name="rot"></param> |
2429 | public void UpdateGroupRotation(LLQuaternion rot) | 2400 | public void UpdateGroupRotation(Quaternion rot) |
2430 | { | 2401 | { |
2431 | m_rootPart.UpdateRotation(rot); | 2402 | m_rootPart.UpdateRotation(rot); |
2432 | if (m_rootPart.PhysActor != null) | 2403 | if (m_rootPart.PhysActor != null) |
2433 | { | 2404 | { |
2434 | m_rootPart.PhysActor.Orientation = | 2405 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2435 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2436 | m_rootPart.RotationOffset.Z); | ||
2437 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2406 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2438 | } | 2407 | } |
2439 | 2408 | ||
@@ -2446,14 +2415,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2446 | /// </summary> | 2415 | /// </summary> |
2447 | /// <param name="pos"></param> | 2416 | /// <param name="pos"></param> |
2448 | /// <param name="rot"></param> | 2417 | /// <param name="rot"></param> |
2449 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) | 2418 | public void UpdateGroupRotation(Vector3 pos, Quaternion rot) |
2450 | { | 2419 | { |
2451 | m_rootPart.UpdateRotation(rot); | 2420 | m_rootPart.UpdateRotation(rot); |
2452 | if (m_rootPart.PhysActor != null) | 2421 | if (m_rootPart.PhysActor != null) |
2453 | { | 2422 | { |
2454 | m_rootPart.PhysActor.Orientation = | 2423 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2455 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2456 | m_rootPart.RotationOffset.Z); | ||
2457 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2424 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2458 | } | 2425 | } |
2459 | AbsolutePosition = pos; | 2426 | AbsolutePosition = pos; |
@@ -2467,7 +2434,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2467 | /// </summary> | 2434 | /// </summary> |
2468 | /// <param name="rot"></param> | 2435 | /// <param name="rot"></param> |
2469 | /// <param name="localID"></param> | 2436 | /// <param name="localID"></param> |
2470 | public void UpdateSingleRotation(LLQuaternion rot, uint localID) | 2437 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2471 | { | 2438 | { |
2472 | SceneObjectPart part = GetChildPart(localID); | 2439 | SceneObjectPart part = GetChildPart(localID); |
2473 | if (part != null) | 2440 | if (part != null) |
@@ -2487,19 +2454,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2487 | /// | 2454 | /// |
2488 | /// </summary> | 2455 | /// </summary> |
2489 | /// <param name="rot"></param> | 2456 | /// <param name="rot"></param> |
2490 | private void UpdateRootRotation(LLQuaternion rot) | 2457 | private void UpdateRootRotation(Quaternion rot) |
2491 | { | 2458 | { |
2492 | Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 2459 | Quaternion axRot = rot; |
2493 | Quaternion oldParentRot = | 2460 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2494 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2495 | m_rootPart.RotationOffset.Z); | ||
2496 | 2461 | ||
2497 | m_rootPart.UpdateRotation(rot); | 2462 | m_rootPart.UpdateRotation(rot); |
2498 | if (m_rootPart.PhysActor != null) | 2463 | if (m_rootPart.PhysActor != null) |
2499 | { | 2464 | { |
2500 | m_rootPart.PhysActor.Orientation = | 2465 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
2501 | new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, | ||
2502 | m_rootPart.RotationOffset.Z); | ||
2503 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 2466 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
2504 | } | 2467 | } |
2505 | 2468 | ||
@@ -2509,16 +2472,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
2509 | { | 2472 | { |
2510 | if (prim.UUID != m_rootPart.UUID) | 2473 | if (prim.UUID != m_rootPart.UUID) |
2511 | { | 2474 | { |
2512 | Vector3 axPos = new Vector3(prim.OffsetPosition.X, prim.OffsetPosition.Y, prim.OffsetPosition.Z); | 2475 | Vector3 axPos = prim.OffsetPosition; |
2513 | axPos = oldParentRot * axPos; | 2476 | axPos *= oldParentRot; |
2514 | axPos = axRot.Inverse() * axPos; | 2477 | axPos *= Quaternion.Inverse(axRot); |
2515 | prim.OffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z); | 2478 | prim.OffsetPosition = axPos; |
2516 | Quaternion primsRot = | 2479 | Quaternion primsRot = prim.RotationOffset; |
2517 | new Quaternion(prim.RotationOffset.W, prim.RotationOffset.X, prim.RotationOffset.Y, | ||
2518 | prim.RotationOffset.Z); | ||
2519 | Quaternion newRot = oldParentRot * primsRot; | 2480 | Quaternion newRot = oldParentRot * primsRot; |
2520 | newRot = axRot.Inverse() * newRot; | 2481 | newRot *= Quaternion.Inverse(axRot); |
2521 | prim.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); | 2482 | prim.RotationOffset = newRot; |
2522 | prim.ScheduleTerseUpdate(); | 2483 | prim.ScheduleTerseUpdate(); |
2523 | } | 2484 | } |
2524 | } | 2485 | } |
@@ -2562,7 +2523,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2562 | } | 2523 | } |
2563 | } | 2524 | } |
2564 | 2525 | ||
2565 | public int registerTargetWaypoint(LLVector3 target, float tolerance) | 2526 | public int registerTargetWaypoint(Vector3 target, float tolerance) |
2566 | { | 2527 | { |
2567 | scriptPosTarget waypoint = new scriptPosTarget(); | 2528 | scriptPosTarget waypoint = new scriptPosTarget(); |
2568 | waypoint.targetPos = target; | 2529 | waypoint.targetPos = target; |
@@ -2590,7 +2551,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2590 | if (m_targets.Count > 0) | 2551 | if (m_targets.Count > 0) |
2591 | { | 2552 | { |
2592 | bool at_target = false; | 2553 | bool at_target = false; |
2593 | //LLVector3 targetPos; | 2554 | //Vector3 targetPos; |
2594 | //uint targetHandle; | 2555 | //uint targetHandle; |
2595 | Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>(); | 2556 | Dictionary<uint, scriptPosTarget> atTargets = new Dictionary<uint, scriptPosTarget>(); |
2596 | lock (m_targets) | 2557 | lock (m_targets) |
@@ -2681,11 +2642,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
2681 | { | 2642 | { |
2682 | if (RootPart != null) | 2643 | if (RootPart != null) |
2683 | { | 2644 | { |
2684 | if ((RootPart.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == 0) | 2645 | if ((RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == 0) |
2685 | { | 2646 | { |
2686 | foreach (SceneObjectPart part in m_parts.Values) | 2647 | foreach (SceneObjectPart part in m_parts.Values) |
2687 | { | 2648 | { |
2688 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != LLUUID.Zero) | 2649 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) |
2689 | { | 2650 | { |
2690 | m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); | 2651 | m_scene.AssetCache.GetAsset(part.Shape.SculptTexture, part.SculptTextureCallback, true); |
2691 | } | 2652 | } |
@@ -2700,7 +2661,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2700 | /// </summary> | 2661 | /// </summary> |
2701 | /// <param name="GroupID"></param> | 2662 | /// <param name="GroupID"></param> |
2702 | /// <param name="client"></param> | 2663 | /// <param name="client"></param> |
2703 | public void SetGroup(LLUUID GroupID, IClientAPI client) | 2664 | public void SetGroup(UUID GroupID, IClientAPI client) |
2704 | { | 2665 | { |
2705 | lock (m_parts) | 2666 | lock (m_parts) |
2706 | { | 2667 | { |