diff options
Rezzing multiple copies of a inventory prim should now work.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 24fc484..193677e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -598,6 +598,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
598 | SetPartAsNonRoot(newPart); | 598 | SetPartAsNonRoot(newPart); |
599 | } | 599 | } |
600 | 600 | ||
601 | |||
602 | public void GenerateNewIDs() | ||
603 | { | ||
604 | List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values); | ||
605 | m_parts.Clear(); | ||
606 | foreach (SceneObjectPart part in partsList) | ||
607 | { | ||
608 | part.UUID = LLUUID.Random(); | ||
609 | m_parts.Add(part.UUID, part); | ||
610 | } | ||
611 | } | ||
601 | /// <summary> | 612 | /// <summary> |
602 | /// | 613 | /// |
603 | /// </summary> | 614 | /// </summary> |