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author | Dr Scofield | 2008-06-27 23:03:39 +0000 |
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committer | Dr Scofield | 2008-06-27 23:03:39 +0000 |
commit | 748f72326d9a295958bc9ba63bbb1a5d39030ef7 (patch) | |
tree | 58f2c9a5f6b8ffab5ad3621070aa17cb1c1e3e6b /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | more warnings to go. (diff) | |
download | opensim-SC_OLD-748f72326d9a295958bc9ba63bbb1a5d39030ef7.zip opensim-SC_OLD-748f72326d9a295958bc9ba63bbb1a5d39030ef7.tar.gz opensim-SC_OLD-748f72326d9a295958bc9ba63bbb1a5d39030ef7.tar.bz2 opensim-SC_OLD-748f72326d9a295958bc9ba63bbb1a5d39030ef7.tar.xz |
last round of warning squashing. calling it a day now.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 74f9d6c..4a24dad 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
87 | /// </summary> | 87 | /// </summary> |
88 | public partial class SceneObjectGroup : EntityBase | 88 | public partial class SceneObjectGroup : EntityBase |
89 | { | 89 | { |
90 | private PrimCountTaintedDelegate handlerPrimCountTainted = null; | 90 | // private PrimCountTaintedDelegate handlerPrimCountTainted = null; |
91 | 91 | ||
92 | /// <summary> | 92 | /// <summary> |
93 | /// Signal whether the non-inventory attributes of any prims in the group have changed | 93 | /// Signal whether the non-inventory attributes of any prims in the group have changed |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
107 | 107 | ||
108 | protected ulong m_regionHandle; | 108 | protected ulong m_regionHandle; |
109 | protected SceneObjectPart m_rootPart; | 109 | protected SceneObjectPart m_rootPart; |
110 | private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); | 110 | // private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); |
111 | 111 | ||
112 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); | 112 | private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); |
113 | 113 | ||