aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
diff options
context:
space:
mode:
authorMW2007-08-15 18:34:36 +0000
committerMW2007-08-15 18:34:36 +0000
commit94dded470d04f72c573bf0aa82e1f7522362c54a (patch)
tree0ecb098a3b75a6b0fee01c21ca11c614a32bceef /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* We now have a field of spinning objects. (diff)
downloadopensim-SC_OLD-94dded470d04f72c573bf0aa82e1f7522362c54a.zip
opensim-SC_OLD-94dded470d04f72c573bf0aa82e1f7522362c54a.tar.gz
opensim-SC_OLD-94dded470d04f72c573bf0aa82e1f7522362c54a.tar.bz2
opensim-SC_OLD-94dded470d04f72c573bf0aa82e1f7522362c54a.tar.xz
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 7a1f117..3bd83aa 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -706,7 +706,6 @@ namespace OpenSim.Region.Environment.Scenes
706 } 706 }
707 } 707 }
708 } 708 }
709
710 #endregion 709 #endregion
711 /// <summary> 710 /// <summary>
712 /// 711 ///