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authorCharles Krinke2008-03-02 22:28:48 +0000
committerCharles Krinke2008-03-02 22:28:48 +0000
commit7794fc3766a71f6c708b53674064f69279434d1e (patch)
tree0a0f8ec8f81f2afa68dfaaa8450c08f0b203d77c /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentThank you kindly, Ahzzmandius for adding (diff)
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Change handler001 through handler009 to more
appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 713c3ba..4cc130e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
54 protected ulong m_regionHandle; 54 protected ulong m_regionHandle;
55 55
56 public event PrimCountTaintedDelegate OnPrimCountTainted; 56 public event PrimCountTaintedDelegate OnPrimCountTainted;
57 private PrimCountTaintedDelegate handler001 = null; 57 private PrimCountTaintedDelegate handlerPrimCountTainted = null;
58 58
59 /// <summary> 59 /// <summary>
60 /// Signal whether the non-inventory attributes of any prims in the group have changed 60 /// Signal whether the non-inventory attributes of any prims in the group have changed
@@ -1534,10 +1534,10 @@ namespace OpenSim.Region.Environment.Scenes
1534 /// </summary> 1534 /// </summary>
1535 public void TriggerTainted() 1535 public void TriggerTainted()
1536 { 1536 {
1537 handler001 = OnPrimCountTainted; 1537 handlerPrimCountTainted = OnPrimCountTainted;
1538 if (handler001 != null) 1538 if (handlerPrimCountTainted != null)
1539 { 1539 {
1540 handler001(); 1540 handlerPrimCountTainted();
1541 } 1541 }
1542 } 1542 }
1543 1543