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author | Justin Clarke Casey | 2008-05-14 21:09:41 +0000 |
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committer | Justin Clarke Casey | 2008-05-14 21:09:41 +0000 |
commit | 587f6ab6459d12a9c6fe02dcf272d954b545d099 (patch) | |
tree | bc67cec592a8ceed816761aa2fb3990f3d021e8d /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |
parent | *SVN Executable on HttpServer.dll (diff) | |
download | opensim-SC_OLD-587f6ab6459d12a9c6fe02dcf272d954b545d099.zip opensim-SC_OLD-587f6ab6459d12a9c6fe02dcf272d954b545d099.tar.gz opensim-SC_OLD-587f6ab6459d12a9c6fe02dcf272d954b545d099.tar.bz2 opensim-SC_OLD-587f6ab6459d12a9c6fe02dcf272d954b545d099.tar.xz |
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index bc99aa4..4a112ae 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -785,15 +785,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
785 | part.ClearUndoState(); | 785 | part.ClearUndoState(); |
786 | } | 786 | } |
787 | 787 | ||
788 | /// <summary> | ||
789 | /// | ||
790 | /// </summary> | ||
791 | /// <returns></returns> | ||
792 | public List<ScenePresence> GetScenePresences() | ||
793 | { | ||
794 | return m_scene.GetScenePresences(); | ||
795 | } | ||
796 | |||
797 | public override void UpdateMovement() | 788 | public override void UpdateMovement() |
798 | { | 789 | { |
799 | lock (m_parts) | 790 | lock (m_parts) |
@@ -933,7 +924,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
933 | { | 924 | { |
934 | foreach (SceneObjectPart part in m_parts.Values) | 925 | foreach (SceneObjectPart part in m_parts.Values) |
935 | { | 926 | { |
936 | List<ScenePresence> avatars = GetScenePresences(); | 927 | List<ScenePresence> avatars = Scene.GetScenePresences(); |
937 | for (int i = 0; i < avatars.Count; i++) | 928 | for (int i = 0; i < avatars.Count; i++) |
938 | { | 929 | { |
939 | if (avatars[i].ParentID == LocalId) | 930 | if (avatars[i].ParentID == LocalId) |