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authordarok2007-11-03 10:25:43 +0000
committerdarok2007-11-03 10:25:43 +0000
commitf8e0cf0f1de3cabded7bce2e438cc37ce4bb989c (patch)
treefa9f855fc58616c24bdeed613f7f7edef395ee85 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentAdded temporary try catch to udpserver while testing something out (will remo... (diff)
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Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 2f746b2..39f4e5c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -438,7 +438,8 @@ namespace OpenSim.Region.Environment.Scenes
438 dupe.RootPart.AbsolutePosition.Z), 438 dupe.RootPart.AbsolutePosition.Z),
439 new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z), 439 new PhysicsVector(dupe.RootPart.Scale.X, dupe.RootPart.Scale.Y, dupe.RootPart.Scale.Z),
440 new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X, 440 new Quaternion(dupe.RootPart.RotationOffset.W, dupe.RootPart.RotationOffset.X,
441 dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z)); 441 dupe.RootPart.RotationOffset.Y, dupe.RootPart.RotationOffset.Z),
442 dupe.RootPart.PhysActor.IsPhysical);
442 } 443 }
443 444
444 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values); 445 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.Values);
@@ -977,7 +978,8 @@ namespace OpenSim.Region.Environment.Scenes
977 m_rootPart.AbsolutePosition.Z), 978 m_rootPart.AbsolutePosition.Z),
978 new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z), 979 new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z),
979 new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, 980 new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X,
980 m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z)); 981 m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z),
982 m_rootPart.PhysActor.IsPhysical);
981 } 983 }
982 } 984 }
983 985