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authorMW2007-08-31 12:19:36 +0000
committerMW2007-08-31 12:19:36 +0000
commitf388a4725477b2e3238ccf19ea18dd05a98cdca0 (patch)
treeb810a65238213d357326f329df169161846547ce /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentchange debugging around failed prim loading. I have one prim that doesn't (diff)
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Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
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