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authorMelanie Thielker2008-09-03 19:28:46 +0000
committerMelanie Thielker2008-09-03 19:28:46 +0000
commiteee9c114cbcfdefba2b2edc94d4d174689c5d546 (patch)
tree9bfe5c6268cbbbb805f97c8013f1a641add6867e /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parentMantis #2112 (diff)
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Mantis #2111
Eliminate gretuitious KillObject packets. KillObject is sent to the viewer for the root part only. Also prevents the full update on deselect that makes a deleted object reappear and stay visible until the background deleter got around to it. We still send 2 KillObject packets for the root prim, that could be avoided only at a cost in reliability. One packet seems an acceptable price to pay for consistency.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs19
1 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 9c3d6a7..a86beae 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -105,6 +105,7 @@ namespace OpenSim.Region.Environment.Scenes
105 /// </summary> 105 /// </summary>
106 protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>(); 106 protected Dictionary<LLUUID, SceneObjectPart> m_parts = new Dictionary<LLUUID, SceneObjectPart>();
107 107
108 private bool m_deleted = false;
108 protected ulong m_regionHandle; 109 protected ulong m_regionHandle;
109 protected SceneObjectPart m_rootPart; 110 protected SceneObjectPart m_rootPart;
110 // private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>(); 111 // private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
@@ -948,7 +949,8 @@ namespace OpenSim.Region.Environment.Scenes
948 avatars[i].StandUp(); 949 avatars[i].StandUp();
949 } 950 }
950 951
951 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 952 if (m_rootPart != null && part == m_rootPart)
953 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
952 } 954 }
953 } 955 }
954 956
@@ -959,6 +961,8 @@ namespace OpenSim.Region.Environment.Scenes
959 961
960 public void FakeDeleteGroup() 962 public void FakeDeleteGroup()
961 { 963 {
964 m_deleted = true;
965
962 foreach (SceneObjectPart part in m_parts.Values) 966 foreach (SceneObjectPart part in m_parts.Values)
963 { 967 {
964 List<ScenePresence> avatars = Scene.GetScenePresences(); 968 List<ScenePresence> avatars = Scene.GetScenePresences();
@@ -969,7 +973,8 @@ namespace OpenSim.Region.Environment.Scenes
969 avatars[i].StandUp(); 973 avatars[i].StandUp();
970 } 974 }
971 975
972 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 976 if (m_rootPart != null && part == m_rootPart)
977 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
973 } 978 }
974 } 979 }
975 } 980 }
@@ -1543,6 +1548,16 @@ namespace OpenSim.Region.Environment.Scenes
1543 /// </summary> 1548 /// </summary>
1544 public void ScheduleGroupForFullUpdate() 1549 public void ScheduleGroupForFullUpdate()
1545 { 1550 {
1551 // If we wre in the delete queue, this will be set
1552 // A full update now would make the prim reappear
1553 // after KillObject was sent via FakeDeleteGroup
1554 // causing flickering and delays in deletion.
1555 // This leads to users clicking delete multiple times
1556 // which can crash the session. So, avoid it.
1557 //
1558 if (m_deleted)
1559 return;
1560
1546 checkAtTargets(); 1561 checkAtTargets();
1547 lock (m_parts) 1562 lock (m_parts)
1548 { 1563 {