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authorTeravus Ovares2008-02-12 00:01:55 +0000
committerTeravus Ovares2008-02-12 00:01:55 +0000
commitc92696286215ca8260fa80472e2678d0482553b7 (patch)
tree22dd421b8e2144922b91b69ff3cfa9ef923f7592 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
parent* Added PhysicsScene.Dispose() (diff)
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* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index c94a57d..a745d9c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -580,11 +580,17 @@ namespace OpenSim.Region.Environment.Scenes
580 580
581 public void applyImpulse(PhysicsVector impulse) 581 public void applyImpulse(PhysicsVector impulse)
582 { 582 {
583 // We check if rootpart is null here because scripts don't delete if you delete the host.
584 // This means that unfortunately, we can pass a null physics actor to Simulate!
585 // Make sure we don't do that!
583 SceneObjectPart rootpart = m_rootPart; 586 SceneObjectPart rootpart = m_rootPart;
584 if (m_rootPart.PhysActor != null) 587 if (rootpart != null)
585 { 588 {
586 m_rootPart.PhysActor.AddForce(impulse); 589 if (rootpart.PhysActor != null)
587 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 590 {
591 rootpart.PhysActor.AddForce(impulse);
592 m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
593 }
588 } 594 }
589 } 595 }
590 596