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authorJustin Clarke Casey2008-01-11 14:55:27 +0000
committerJustin Clarke Casey2008-01-11 14:55:27 +0000
commit1e981a7c1cbf6abf1e60cf2ddc3ce9074d6543a6 (patch)
tree7de3586c0d4c7be06c2a6087ec8d8496cfb2f5d8 /OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
parent* quick fix to fix if webLoginKey is null in DB, return random key (I guess L... (diff)
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Switch prim items type representation to use int rather than strings.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index 4d25b5d..b188fdd 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.Environment.Scenes
175 taskItem.desc = item.inventoryDescription; 175 taskItem.desc = item.inventoryDescription;
176 taskItem.owner_id = item.avatarID; 176 taskItem.owner_id = item.avatarID;
177 taskItem.creator_id = item.creatorsID; 177 taskItem.creator_id = item.creatorsID;
178 taskItem.type = TaskInventoryItem.Types[item.assetType]; 178 taskItem.type = item.assetType;
179 taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType]; 179 taskItem.inv_type = item.invType;
180 part.AddInventoryItem(taskItem); 180 part.AddInventoryItem(taskItem);
181 181
182 // It might seem somewhat crude to update the whole group for a single prim inventory change, 182 // It might seem somewhat crude to update the whole group for a single prim inventory change,