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authorMW2007-07-01 17:26:33 +0000
committerMW2007-07-01 17:26:33 +0000
commit9800c05c1b3c7804466d6f3a9c38a739156625fd (patch)
treed4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Region/Environment/Scenes/SceneObject.cs
parent* now saves ExternalHostName in config (diff)
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObject.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs80
1 files changed, 63 insertions, 17 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 88fb160..a228638 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
@@ -37,22 +37,46 @@ using OpenSim.Framework.Inventory;
37 37
38namespace OpenSim.Region.Environment.Scenes 38namespace OpenSim.Region.Environment.Scenes
39{ 39{
40 public class SceneObject : Entity 40 public class SceneObject : EntityBase
41 { 41 {
42 private LLUUID rootUUID; 42
43 //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); 43 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
44 protected Primitive rootPrimitive; 44 protected Primitive rootPrimitive;
45 private Scene m_world; 45 private Scene m_world;
46 protected ulong regionHandle; 46 protected ulong m_regionHandle;
47 47
48 private bool physicsEnabled = false;
49 private PhysicsScene m_PhysScene;
50 private PhysicsActor m_PhysActor;
51
52 public LLUUID rootUUID
53 {
54 get
55 {
56 this.uuid = this.rootPrimitive.uuid;
57 return this.uuid;
58 }
59 }
60
61 public uint rootLocalID
62 {
63 get
64 {
65 this.m_localId = this.rootPrimitive.LocalId;
66 return this.LocalId;
67 }
68 }
48 /// <summary> 69 /// <summary>
49 /// 70 ///
50 /// </summary> 71 /// </summary>
51 public SceneObject() 72 public SceneObject(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
52 { 73 {
74 m_regionHandle = regionHandle;
75 m_world = world;
76 this.Pos = addPacket.ObjectData.RayEnd;
77 this.CreateFromPacket(addPacket, ownerID, localID);
53 78
54 } 79 }
55
56 /// <summary> 80 /// <summary>
57 /// 81 ///
58 /// </summary> 82 /// </summary>
@@ -61,7 +85,9 @@ namespace OpenSim.Region.Environment.Scenes
61 /// <param name="localID"></param> 85 /// <param name="localID"></param>
62 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) 86 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
63 { 87 {
64 this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID); 88 this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this);
89 this.children.Add(rootPrimitive);
90 this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
65 } 91 }
66 92
67 /// <summary> 93 /// <summary>
@@ -76,11 +102,19 @@ namespace OpenSim.Region.Environment.Scenes
76 /// <summary> 102 /// <summary>
77 /// 103 ///
78 /// </summary> 104 /// </summary>
79 public override void update() 105 /// <param name="primID"></param>
106 /// <returns></returns>
107 public Primitive HasChildPrim(LLUUID primID)
80 { 108 {
109 if (this.ChildPrimitives.ContainsKey(primID))
110 {
111 return this.ChildPrimitives[primID];
112 }
81 113
114 return null;
82 } 115 }
83 116
117
84 /// <summary> 118 /// <summary>
85 /// 119 ///
86 /// </summary> 120 /// </summary>
@@ -92,6 +126,18 @@ namespace OpenSim.Region.Environment.Scenes
92 /// <summary> 126 /// <summary>
93 /// 127 ///
94 /// </summary> 128 /// </summary>
129 /// <param name="offset"></param>
130 /// <param name="pos"></param>
131 /// <param name="remoteClient"></param>
132 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
133 {
134 this.Pos = pos;
135 this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
136 }
137
138 /// <summary>
139 ///
140 /// </summary>
95 /// <param name="client"></param> 141 /// <param name="client"></param>
96 public void GetProperites(IClientAPI client) 142 public void GetProperites(IClientAPI client)
97 { 143 {
@@ -100,25 +146,25 @@ namespace OpenSim.Region.Environment.Scenes
100 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; 146 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
101 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); 147 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
102 proper.ObjectData[0].ItemID = LLUUID.Zero; 148 proper.ObjectData[0].ItemID = LLUUID.Zero;
103 proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate; 149 proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
104 proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID; 150 proper.ObjectData[0].CreatorID = this.rootPrimitive.OwnerID;
105 proper.ObjectData[0].FolderID = LLUUID.Zero; 151 proper.ObjectData[0].FolderID = LLUUID.Zero;
106 proper.ObjectData[0].FromTaskID = LLUUID.Zero; 152 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
107 proper.ObjectData[0].GroupID = LLUUID.Zero; 153 proper.ObjectData[0].GroupID = LLUUID.Zero;
108 proper.ObjectData[0].InventorySerial = 0; 154 proper.ObjectData[0].InventorySerial = 0;
109 proper.ObjectData[0].LastOwnerID = LLUUID.Zero; 155 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
110 proper.ObjectData[0].ObjectID = this.uuid; 156 proper.ObjectData[0].ObjectID = this.rootUUID;
111 proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID; 157 proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
112 proper.ObjectData[0].TouchName = new byte[0]; 158 proper.ObjectData[0].TouchName = new byte[0];
113 proper.ObjectData[0].TextureID = new byte[0]; 159 proper.ObjectData[0].TextureID = new byte[0];
114 proper.ObjectData[0].SitName = new byte[0]; 160 proper.ObjectData[0].SitName = new byte[0];
115 proper.ObjectData[0].Name = new byte[0]; 161 proper.ObjectData[0].Name = new byte[0];
116 proper.ObjectData[0].Description = new byte[0]; 162 proper.ObjectData[0].Description = new byte[0];
117 proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask; 163 proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
118 proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask; 164 proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
119 proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask; 165 proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
120 proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask; 166 proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
121 proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask; 167 proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
122 168
123 client.OutPacket(proper); 169 client.OutPacket(proper);
124 170