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author | Adam Frisby | 2007-07-09 15:29:39 +0000 |
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committer | Adam Frisby | 2007-07-09 15:29:39 +0000 |
commit | e8acf1cca92592fea38208dbfe4137555431434d (patch) | |
tree | 4d8b6353f1baab805b17caec835d93ee0ef6817e /OpenSim/Region/Environment/Scenes/SceneObject.cs | |
parent | * reverted rev 1200 waiting for info re animations.xml (diff) | |
download | opensim-SC_OLD-e8acf1cca92592fea38208dbfe4137555431434d.zip opensim-SC_OLD-e8acf1cca92592fea38208dbfe4137555431434d.tar.gz opensim-SC_OLD-e8acf1cca92592fea38208dbfe4137555431434d.tar.bz2 opensim-SC_OLD-e8acf1cca92592fea38208dbfe4137555431434d.tar.xz |
* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObject.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObject.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index 452502b..2b80d57 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -78,6 +78,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
78 | /// <summary> | 78 | /// <summary> |
79 | /// | 79 | /// |
80 | /// </summary> | 80 | /// </summary> |
81 | /// <remarks>Need a null constructor for duplication</remarks> | ||
82 | public SceneObject() | ||
83 | { | ||
84 | |||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// | ||
89 | /// </summary> | ||
81 | /// <param name="addPacket"></param> | 90 | /// <param name="addPacket"></param> |
82 | /// <param name="agentID"></param> | 91 | /// <param name="agentID"></param> |
83 | /// <param name="localID"></param> | 92 | /// <param name="localID"></param> |
@@ -100,6 +109,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
100 | /// <summary> | 109 | /// <summary> |
101 | /// | 110 | /// |
102 | /// </summary> | 111 | /// </summary> |
112 | /// <returns>A complete copy of the object</returns> | ||
113 | public SceneObject Copy() | ||
114 | { | ||
115 | SceneObject dupe = new SceneObject(); | ||
116 | |||
117 | Primitive newRoot = this.rootPrimitive.Copy((EntityBase)dupe, dupe); | ||
118 | |||
119 | foreach (EntityBase child in this.children) | ||
120 | { | ||
121 | EntityBase newChild = child.Copy(); | ||
122 | dupe.children.Add(newChild); | ||
123 | } | ||
124 | |||
125 | return dupe; | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// | ||
130 | /// </summary> | ||
103 | public void DeleteAllChildren() | 131 | public void DeleteAllChildren() |
104 | { | 132 | { |
105 | this.children.Clear(); | 133 | this.children.Clear(); |