diff options
* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObject.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObject.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index d513634..03a7f55 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
86 | public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | 86 | public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) |
87 | { | 87 | { |
88 | m_regionHandle = world.RegionInfo.RegionHandle; | 88 | m_regionHandle = world.RegionInfo.RegionHandle; |
89 | m_world = world; | 89 | m_scene = world; |
90 | m_eventManager = eventManager; | 90 | m_eventManager = eventManager; |
91 | 91 | ||
92 | this.Pos = pos; | 92 | this.Pos = pos; |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
102 | /// <remarks>Need a null constructor for duplication</remarks> | 102 | /// <remarks>Need a null constructor for duplication</remarks> |
103 | public SceneObject() | 103 | public SceneObject() |
104 | { | 104 | { |
105 | 105 | ||
106 | } | 106 | } |
107 | 107 | ||
108 | public void registerEvents() | 108 | public void registerEvents() |
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
144 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) | 144 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) |
145 | { | 145 | { |
146 | 146 | ||
147 | this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos); | 147 | this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos); |
148 | this.m_children.Add(rootPrimitive); | 148 | this.m_children.Add(rootPrimitive); |
149 | 149 | ||
150 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); | 150 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); |
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
167 | { | 167 | { |
168 | SceneObject dupe = new SceneObject(); | 168 | SceneObject dupe = new SceneObject(); |
169 | 169 | ||
170 | dupe.m_world = this.m_world; | 170 | dupe.m_scene = this.m_scene; |
171 | dupe.m_eventManager = this.m_eventManager; | 171 | dupe.m_eventManager = this.m_eventManager; |
172 | dupe.m_regionHandle = this.m_regionHandle; | 172 | dupe.m_regionHandle = this.m_regionHandle; |
173 | Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); | 173 | Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); |
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
176 | dupe.m_children.Add(dupe.rootPrimitive); | 176 | dupe.m_children.Add(dupe.rootPrimitive); |
177 | dupe.rootPrimitive.Pos = this.Pos; | 177 | dupe.rootPrimitive.Pos = this.Pos; |
178 | dupe.Rotation = this.Rotation; | 178 | dupe.Rotation = this.Rotation; |
179 | dupe.LocalId = m_world.PrimIDAllocate(); | 179 | dupe.LocalId = m_scene.PrimIDAllocate(); |
180 | 180 | ||
181 | dupe.registerEvents(); | 181 | dupe.registerEvents(); |
182 | return dupe; | 182 | return dupe; |