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author | Sean Dague | 2007-07-16 15:40:11 +0000 |
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committer | Sean Dague | 2007-07-16 15:40:11 +0000 |
commit | 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch) | |
tree | e3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Environment/Scenes/SceneObject.cs | |
parent | *Trunk compiles now (diff) | |
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changed to native line ending encoding
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObject.cs | 618 |
1 files changed, 309 insertions, 309 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index e615599..43d41e6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -1,309 +1,309 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | using OpenSim.Framework.Interfaces; | 32 | using OpenSim.Framework.Interfaces; |
33 | using OpenSim.Framework.Types; | 33 | using OpenSim.Framework.Types; |
34 | using OpenSim.Physics.Manager; | 34 | using OpenSim.Physics.Manager; |
35 | 35 | ||
36 | namespace OpenSim.Region.Environment.Scenes | 36 | namespace OpenSim.Region.Environment.Scenes |
37 | { | 37 | { |
38 | public class SceneObject : EntityBase | 38 | public class SceneObject : EntityBase |
39 | { | 39 | { |
40 | private Encoding enc = Encoding.ASCII; | 40 | private Encoding enc = Encoding.ASCII; |
41 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group | 41 | private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group |
42 | public Primitive rootPrimitive; | 42 | public Primitive rootPrimitive; |
43 | private new Scene m_world; | 43 | private new Scene m_world; |
44 | protected ulong m_regionHandle; | 44 | protected ulong m_regionHandle; |
45 | 45 | ||
46 | private bool physicsEnabled = false; | 46 | private bool physicsEnabled = false; |
47 | private PhysicsScene m_PhysScene; | 47 | private PhysicsScene m_PhysScene; |
48 | private PhysicsActor m_PhysActor; | 48 | private PhysicsActor m_PhysActor; |
49 | 49 | ||
50 | private EventManager m_eventManager; | 50 | private EventManager m_eventManager; |
51 | 51 | ||
52 | public bool isSelected = false; | 52 | public bool isSelected = false; |
53 | 53 | ||
54 | public LLUUID rootUUID | 54 | public LLUUID rootUUID |
55 | { | 55 | { |
56 | get | 56 | get |
57 | { | 57 | { |
58 | this.uuid = this.rootPrimitive.uuid; | 58 | this.uuid = this.rootPrimitive.uuid; |
59 | return this.uuid; | 59 | return this.uuid; |
60 | } | 60 | } |
61 | } | 61 | } |
62 | 62 | ||
63 | public uint rootLocalID | 63 | public uint rootLocalID |
64 | { | 64 | { |
65 | get | 65 | get |
66 | { | 66 | { |
67 | this.m_localId = this.rootPrimitive.LocalId; | 67 | this.m_localId = this.rootPrimitive.LocalId; |
68 | return this.LocalId; | 68 | return this.LocalId; |
69 | } | 69 | } |
70 | } | 70 | } |
71 | 71 | ||
72 | public int primCount | 72 | public int primCount |
73 | { | 73 | { |
74 | get | 74 | get |
75 | { | 75 | { |
76 | return this.ChildPrimitives.Count; | 76 | return this.ChildPrimitives.Count; |
77 | } | 77 | } |
78 | } | 78 | } |
79 | 79 | ||
80 | public Dictionary<LLUUID, Primitive> Children | 80 | public Dictionary<LLUUID, Primitive> Children |
81 | { | 81 | { |
82 | get | 82 | get |
83 | { | 83 | { |
84 | return this.ChildPrimitives; | 84 | return this.ChildPrimitives; |
85 | } | 85 | } |
86 | } | 86 | } |
87 | 87 | ||
88 | /// <summary> | 88 | /// <summary> |
89 | /// | 89 | /// |
90 | /// </summary> | 90 | /// </summary> |
91 | public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | 91 | public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) |
92 | { | 92 | { |
93 | m_regionHandle = world.RegionInfo.RegionHandle; | 93 | m_regionHandle = world.RegionInfo.RegionHandle; |
94 | m_world = world; | 94 | m_world = world; |
95 | m_eventManager = eventManager; | 95 | m_eventManager = eventManager; |
96 | 96 | ||
97 | this.Pos = pos; | 97 | this.Pos = pos; |
98 | this.CreateRootFromShape(ownerID, localID, shape, pos); | 98 | this.CreateRootFromShape(ownerID, localID, shape, pos); |
99 | 99 | ||
100 | registerEvents(); | 100 | registerEvents(); |
101 | 101 | ||
102 | } | 102 | } |
103 | 103 | ||
104 | /// <summary> | 104 | /// <summary> |
105 | /// | 105 | /// |
106 | /// </summary> | 106 | /// </summary> |
107 | /// <remarks>Need a null constructor for duplication</remarks> | 107 | /// <remarks>Need a null constructor for duplication</remarks> |
108 | public SceneObject() | 108 | public SceneObject() |
109 | { | 109 | { |
110 | 110 | ||
111 | } | 111 | } |
112 | 112 | ||
113 | public void registerEvents() | 113 | public void registerEvents() |
114 | { | 114 | { |
115 | m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup); | 115 | m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup); |
116 | m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); | 116 | m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); |
117 | } | 117 | } |
118 | 118 | ||
119 | public void unregisterEvents() | 119 | public void unregisterEvents() |
120 | { | 120 | { |
121 | m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup); | 121 | m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup); |
122 | m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); | 122 | m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); |
123 | } | 123 | } |
124 | 124 | ||
125 | /// <summary> | 125 | /// <summary> |
126 | /// Processes backup | 126 | /// Processes backup |
127 | /// </summary> | 127 | /// </summary> |
128 | /// <param name="datastore"></param> | 128 | /// <param name="datastore"></param> |
129 | public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore) | 129 | public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore) |
130 | { | 130 | { |
131 | datastore.StoreObject(this); | 131 | datastore.StoreObject(this); |
132 | } | 132 | } |
133 | 133 | ||
134 | /// <summary> | 134 | /// <summary> |
135 | /// Sends my primitive info to the parcel manager for it to keep tally of all of the prims! | 135 | /// Sends my primitive info to the parcel manager for it to keep tally of all of the prims! |
136 | /// </summary> | 136 | /// </summary> |
137 | private void ProcessParcelPrimCountUpdate() | 137 | private void ProcessParcelPrimCountUpdate() |
138 | { | 138 | { |
139 | 139 | ||
140 | m_eventManager.TriggerParcelPrimCountAdd(this); | 140 | m_eventManager.TriggerParcelPrimCountAdd(this); |
141 | } | 141 | } |
142 | 142 | ||
143 | /// <summary> | 143 | /// <summary> |
144 | /// | 144 | /// |
145 | /// </summary> | 145 | /// </summary> |
146 | /// <param name="addPacket"></param> | 146 | /// <param name="addPacket"></param> |
147 | /// <param name="agentID"></param> | 147 | /// <param name="agentID"></param> |
148 | /// <param name="localID"></param> | 148 | /// <param name="localID"></param> |
149 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) | 149 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) |
150 | { | 150 | { |
151 | 151 | ||
152 | this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos); | 152 | this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos); |
153 | 153 | ||
154 | this.children.Add(rootPrimitive); | 154 | this.children.Add(rootPrimitive); |
155 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); | 155 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); |
156 | } | 156 | } |
157 | 157 | ||
158 | /// <summary> | 158 | /// <summary> |
159 | /// | 159 | /// |
160 | /// </summary> | 160 | /// </summary> |
161 | /// <param name="data"></param> | 161 | /// <param name="data"></param> |
162 | public void CreateFromBytes(byte[] data) | 162 | public void CreateFromBytes(byte[] data) |
163 | { | 163 | { |
164 | 164 | ||
165 | } | 165 | } |
166 | 166 | ||
167 | /// <summary> | 167 | /// <summary> |
168 | /// Makes a copy of this SceneObject (and child primitives) | 168 | /// Makes a copy of this SceneObject (and child primitives) |
169 | /// </summary> | 169 | /// </summary> |
170 | /// <returns>A complete copy of the object</returns> | 170 | /// <returns>A complete copy of the object</returns> |
171 | public new SceneObject Copy() | 171 | public new SceneObject Copy() |
172 | { | 172 | { |
173 | SceneObject dupe = new SceneObject(); | 173 | SceneObject dupe = new SceneObject(); |
174 | 174 | ||
175 | dupe.m_world = this.m_world; | 175 | dupe.m_world = this.m_world; |
176 | dupe.m_eventManager = this.m_eventManager; | 176 | dupe.m_eventManager = this.m_eventManager; |
177 | dupe.m_regionHandle = this.m_regionHandle; | 177 | dupe.m_regionHandle = this.m_regionHandle; |
178 | Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); | 178 | Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); |
179 | dupe.rootPrimitive = newRoot; | 179 | dupe.rootPrimitive = newRoot; |
180 | dupe.children.Add(dupe.rootPrimitive); | 180 | dupe.children.Add(dupe.rootPrimitive); |
181 | dupe.rootPrimitive.Pos = this.Pos; | 181 | dupe.rootPrimitive.Pos = this.Pos; |
182 | dupe.Rotation = this.Rotation; | 182 | dupe.Rotation = this.Rotation; |
183 | dupe.LocalId = m_world.PrimIDAllocate(); | 183 | dupe.LocalId = m_world.PrimIDAllocate(); |
184 | 184 | ||
185 | dupe.registerEvents(); | 185 | dupe.registerEvents(); |
186 | return dupe; | 186 | return dupe; |
187 | } | 187 | } |
188 | 188 | ||
189 | /// <summary> | 189 | /// <summary> |
190 | /// | 190 | /// |
191 | /// </summary> | 191 | /// </summary> |
192 | public void DeleteAllChildren() | 192 | public void DeleteAllChildren() |
193 | { | 193 | { |
194 | this.children.Clear(); | 194 | this.children.Clear(); |
195 | this.ChildPrimitives.Clear(); | 195 | this.ChildPrimitives.Clear(); |
196 | this.rootPrimitive = null; | 196 | this.rootPrimitive = null; |
197 | unregisterEvents(); | 197 | unregisterEvents(); |
198 | } | 198 | } |
199 | 199 | ||
200 | /// <summary> | 200 | /// <summary> |
201 | /// | 201 | /// |
202 | /// </summary> | 202 | /// </summary> |
203 | /// <param name="primObject"></param> | 203 | /// <param name="primObject"></param> |
204 | public void AddNewChildPrims(SceneObject primObject) | 204 | public void AddNewChildPrims(SceneObject primObject) |
205 | { | 205 | { |
206 | this.rootPrimitive.AddNewChildren(primObject); | 206 | this.rootPrimitive.AddNewChildren(primObject); |
207 | } | 207 | } |
208 | 208 | ||
209 | public void AddChildToList(Primitive prim) | 209 | public void AddChildToList(Primitive prim) |
210 | { | 210 | { |
211 | if (!this.ChildPrimitives.ContainsKey(prim.uuid)) | 211 | if (!this.ChildPrimitives.ContainsKey(prim.uuid)) |
212 | { | 212 | { |
213 | this.ChildPrimitives.Add(prim.uuid, prim); | 213 | this.ChildPrimitives.Add(prim.uuid, prim); |
214 | } | 214 | } |
215 | } | 215 | } |
216 | /// <summary> | 216 | /// <summary> |
217 | /// | 217 | /// |
218 | /// </summary> | 218 | /// </summary> |
219 | /// <param name="primID"></param> | 219 | /// <param name="primID"></param> |
220 | /// <returns></returns> | 220 | /// <returns></returns> |
221 | public Primitive HasChildPrim(LLUUID primID) | 221 | public Primitive HasChildPrim(LLUUID primID) |
222 | { | 222 | { |
223 | if (this.ChildPrimitives.ContainsKey(primID)) | 223 | if (this.ChildPrimitives.ContainsKey(primID)) |
224 | { | 224 | { |
225 | return this.ChildPrimitives[primID]; | 225 | return this.ChildPrimitives[primID]; |
226 | } | 226 | } |
227 | 227 | ||
228 | return null; | 228 | return null; |
229 | } | 229 | } |
230 | 230 | ||
231 | /// <summary> | 231 | /// <summary> |
232 | /// | 232 | /// |
233 | /// </summary> | 233 | /// </summary> |
234 | /// <param name="localID"></param> | 234 | /// <param name="localID"></param> |
235 | /// <returns></returns> | 235 | /// <returns></returns> |
236 | public Primitive HasChildPrim(uint localID) | 236 | public Primitive HasChildPrim(uint localID) |
237 | { | 237 | { |
238 | Primitive returnPrim = null; | 238 | Primitive returnPrim = null; |
239 | foreach (Primitive prim in this.ChildPrimitives.Values) | 239 | foreach (Primitive prim in this.ChildPrimitives.Values) |
240 | { | 240 | { |
241 | if (prim.LocalId == localID) | 241 | if (prim.LocalId == localID) |
242 | { | 242 | { |
243 | returnPrim = prim; | 243 | returnPrim = prim; |
244 | break; | 244 | break; |
245 | } | 245 | } |
246 | } | 246 | } |
247 | return returnPrim; | 247 | return returnPrim; |
248 | } | 248 | } |
249 | 249 | ||
250 | public void SendAllChildPrimsToClient(IClientAPI client) | 250 | public void SendAllChildPrimsToClient(IClientAPI client) |
251 | { | 251 | { |
252 | this.rootPrimitive.SendFullUpdateForAllChildren(client); | 252 | this.rootPrimitive.SendFullUpdateForAllChildren(client); |
253 | } | 253 | } |
254 | 254 | ||
255 | /// <summary> | 255 | /// <summary> |
256 | /// | 256 | /// |
257 | /// </summary> | 257 | /// </summary> |
258 | public override void BackUp() | 258 | public override void BackUp() |
259 | { | 259 | { |
260 | 260 | ||
261 | } | 261 | } |
262 | 262 | ||
263 | /// <summary> | 263 | /// <summary> |
264 | /// | 264 | /// |
265 | /// </summary> | 265 | /// </summary> |
266 | /// <param name="offset"></param> | 266 | /// <param name="offset"></param> |
267 | /// <param name="pos"></param> | 267 | /// <param name="pos"></param> |
268 | /// <param name="remoteClient"></param> | 268 | /// <param name="remoteClient"></param> |
269 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 269 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) |
270 | { | 270 | { |
271 | this.rootPrimitive.Pos = pos; | 271 | this.rootPrimitive.Pos = pos; |
272 | this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); | 272 | this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); |
273 | } | 273 | } |
274 | 274 | ||
275 | /// <summary> | 275 | /// <summary> |
276 | /// | 276 | /// |
277 | /// </summary> | 277 | /// </summary> |
278 | /// <param name="client"></param> | 278 | /// <param name="client"></param> |
279 | public void GetProperites(IClientAPI client) | 279 | public void GetProperites(IClientAPI client) |
280 | { | 280 | { |
281 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | 281 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); |
282 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | 282 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; |
283 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | 283 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); |
284 | proper.ObjectData[0].ItemID = LLUUID.Zero; | 284 | proper.ObjectData[0].ItemID = LLUUID.Zero; |
285 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; | 285 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate; |
286 | proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID; | 286 | proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID; |
287 | proper.ObjectData[0].FolderID = LLUUID.Zero; | 287 | proper.ObjectData[0].FolderID = LLUUID.Zero; |
288 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | 288 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; |
289 | proper.ObjectData[0].GroupID = LLUUID.Zero; | 289 | proper.ObjectData[0].GroupID = LLUUID.Zero; |
290 | proper.ObjectData[0].InventorySerial = 0; | 290 | proper.ObjectData[0].InventorySerial = 0; |
291 | proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID; | 291 | proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID; |
292 | proper.ObjectData[0].ObjectID = this.rootUUID; | 292 | proper.ObjectData[0].ObjectID = this.rootUUID; |
293 | proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; | 293 | proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID; |
294 | proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0"); | 294 | proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0"); |
295 | proper.ObjectData[0].TextureID = new byte[0]; | 295 | proper.ObjectData[0].TextureID = new byte[0]; |
296 | proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0"); | 296 | proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0"); |
297 | proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0"); | 297 | proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0"); |
298 | proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0"); | 298 | proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0"); |
299 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; | 299 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask; |
300 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; | 300 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask; |
301 | proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; | 301 | proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask; |
302 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; | 302 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask; |
303 | proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; | 303 | proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask; |
304 | 304 | ||
305 | client.OutPacket(proper); | 305 | client.OutPacket(proper); |
306 | } | 306 | } |
307 | 307 | ||
308 | } | 308 | } |
309 | } | 309 | } |