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author | Teravus Ovares | 2008-05-14 23:25:07 +0000 |
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committer | Teravus Ovares | 2008-05-14 23:25:07 +0000 |
commit | a4efa939932f823af2affe0e97446a8d807004e0 (patch) | |
tree | 58f8b1341aa2a14178bf707841cd368d5394429f /OpenSim/Region/Environment/Scenes/SceneManager.cs | |
parent | * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of... (diff) | |
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* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 1f1f39f..215ab75 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
191 | 191 | ||
192 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) | 192 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) |
193 | { | 193 | { |
194 | ForEachCurrentScene(delegate(Scene scene) { scene.Permissions.BypassPermissions = bypassPermissions; }); | 194 | ForEachCurrentScene(delegate(Scene scene) { scene.ExternalChecks.ExternalChecksSetBypassPermissions(bypassPermissions); }); |
195 | } | 195 | } |
196 | 196 | ||
197 | private void ForEachCurrentScene(Action<Scene> func) | 197 | private void ForEachCurrentScene(Action<Scene> func) |