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authorSean Dague2007-12-05 18:45:05 +0000
committerSean Dague2007-12-05 18:45:05 +0000
commit9c81b8a430b7fc8b0181310132f4bc9de414f19d (patch)
treeba6b03695d1bfdebfbc3c81bd55bc8ac41eeac46 /OpenSim/Region/Environment/Scenes/SceneManager.cs
parent* Applied MSSQL Patch from akokko, Thanks! akokko (diff)
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From Gary Chernega (IBM)
This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml <filespec> -newUI 3 1 2 Loading the prim at 103, 101, 22
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 2af9af2..3f88617 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Scenes
160 CurrentOrFirstScene.SavePrimsToXml(filename); 160 CurrentOrFirstScene.SavePrimsToXml(filename);
161 } 161 }
162 162
163 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs) 163 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset)
164 { 164 {
165 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs); 165 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
166 } 166 }
167 167
168 public void SaveCurrentSceneToXml2(string filename) 168 public void SaveCurrentSceneToXml2(string filename)