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authorAdam Frisby2008-03-30 09:03:38 +0000
committerAdam Frisby2008-03-30 09:03:38 +0000
commitfadd19f3140107d7c09e7a82a97dfb490146ccb9 (patch)
tree3ce4581ef1af79d451f0b24ce50128f09482f386 /OpenSim/Region/Environment/Scenes/SceneManager.cs
parentThis update has good news and bad news, first the bad. (diff)
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**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index ec72207..62994df 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -175,16 +175,14 @@ namespace OpenSim.Region.Environment.Scenes
175 CurrentOrFirstScene.LoadPrimsFromXml2(filename); 175 CurrentOrFirstScene.LoadPrimsFromXml2(filename);
176 } 176 }
177 177
178 [Obsolete("TODO: Remove this warning by 0.7")]
178 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) 179 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
179 { 180 {
180 m_log.Warn("Old terrain commands format has been deprecated."); 181 m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands.");
181 m_log.Warn("Please enter 'script terrain' rather than 'terrain'.");
182 m_log.Warn("FOR EXAMPLE: script terrain fill 25");
183
184 return false; 182 return false;
185 } 183 }
186 184
187 public void SendCommandToCurrentSceneScripts(string[] cmdparams) 185 public void SendCommandToPluginModules(string[] cmdparams)
188 { 186 {
189 ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); 187 ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
190 } 188 }