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author | Teravus Ovares | 2008-04-17 05:07:14 +0000 |
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committer | Teravus Ovares | 2008-04-17 05:07:14 +0000 |
commit | 244bfcde5b86180981e99ac9e88eb394f20bcd09 (patch) | |
tree | a163db049045c03e475779ce082a3cdfe74aea20 /OpenSim/Region/Environment/Scenes/SceneManager.cs | |
parent | moved the Thread.Sleep(500), to the correct side of the ar.AsyncWaitHandle.... (diff) | |
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* Implements 'Set Home to Here'
* Implements 'Teleport Home'
* User Server has to be updated for it to save your home in grid mode
* home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
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