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author | Justin Clarke Casey | 2008-05-05 20:14:53 +0000 |
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committer | Justin Clarke Casey | 2008-05-05 20:14:53 +0000 |
commit | 9655cf280779021e6241a08f8610cad9b982763f (patch) | |
tree | 82ef6d74969e4b64971d64a6a18e4488729167a8 /OpenSim/Region/Environment/Scenes/SceneManager.cs | |
parent | * Just some tidy up and documentation before I make my first ever attempt to ... (diff) | |
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* Refactor: Break out permissions code into a separate region PermissionsModule
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 2dfea2a..8603ccc 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
191 | 191 | ||
192 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) | 192 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) |
193 | { | 193 | { |
194 | ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); | 194 | ForEachCurrentScene(delegate(Scene scene) { scene.Permissions.BypassPermissions = bypassPermissions; }); |
195 | } | 195 | } |
196 | 196 | ||
197 | private void ForEachCurrentScene(Action<Scene> func) | 197 | private void ForEachCurrentScene(Action<Scene> func) |