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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/SceneManager.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 5546618..472f446 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using libsecondlife; 32using OpenMetaverse;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes
190 /// <param name="filename"></param> 190 /// <param name="filename"></param>
191 /// <param name="generateNewIDs"></param> 191 /// <param name="generateNewIDs"></param>
192 /// <param name="loadOffset"></param> 192 /// <param name="loadOffset"></param>
193 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset) 193 public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset)
194 { 194 {
195 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); 195 CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
196 } 196 }
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Scenes
320 } 320 }
321 } 321 }
322 322
323 public bool TrySetCurrentScene(LLUUID regionID) 323 public bool TrySetCurrentScene(UUID regionID)
324 { 324 {
325 Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); 325 Console.WriteLine("Searching for Region: '{0}'", regionID.ToString());
326 326
@@ -350,7 +350,7 @@ namespace OpenSim.Region.Environment.Scenes
350 return false; 350 return false;
351 } 351 }
352 352
353 public bool TryGetScene(LLUUID regionID, out Scene scene) 353 public bool TryGetScene(UUID regionID, out Scene scene)
354 { 354 {
355 foreach (Scene mscene in m_localScenes) 355 foreach (Scene mscene in m_localScenes)
356 { 356 {
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Scenes
481 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); 481 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
482 } 482 }
483 483
484 public bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) 484 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
485 { 485 {
486 foreach (Scene scene in m_localScenes) 486 foreach (Scene scene in m_localScenes)
487 { 487 {
@@ -495,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes
495 return false; 495 return false;
496 } 496 }
497 497
498 public bool TryGetAvatarsScene(LLUUID avatarId, out Scene scene) 498 public bool TryGetAvatarsScene(UUID avatarId, out Scene scene)
499 { 499 {
500 ScenePresence avatar = null; 500 ScenePresence avatar = null;
501 foreach (Scene mScene in m_localScenes) 501 foreach (Scene mScene in m_localScenes)