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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/SceneManager.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 5546618..472f446 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using OpenMetaverse; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
190 | /// <param name="filename"></param> | 190 | /// <param name="filename"></param> |
191 | /// <param name="generateNewIDs"></param> | 191 | /// <param name="generateNewIDs"></param> |
192 | /// <param name="loadOffset"></param> | 192 | /// <param name="loadOffset"></param> |
193 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset) | 193 | public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) |
194 | { | 194 | { |
195 | CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); | 195 | CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset); |
196 | } | 196 | } |
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
320 | } | 320 | } |
321 | } | 321 | } |
322 | 322 | ||
323 | public bool TrySetCurrentScene(LLUUID regionID) | 323 | public bool TrySetCurrentScene(UUID regionID) |
324 | { | 324 | { |
325 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); | 325 | Console.WriteLine("Searching for Region: '{0}'", regionID.ToString()); |
326 | 326 | ||
@@ -350,7 +350,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
350 | return false; | 350 | return false; |
351 | } | 351 | } |
352 | 352 | ||
353 | public bool TryGetScene(LLUUID regionID, out Scene scene) | 353 | public bool TryGetScene(UUID regionID, out Scene scene) |
354 | { | 354 | { |
355 | foreach (Scene mscene in m_localScenes) | 355 | foreach (Scene mscene in m_localScenes) |
356 | { | 356 | { |
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
481 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 481 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
482 | } | 482 | } |
483 | 483 | ||
484 | public bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar) | 484 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) |
485 | { | 485 | { |
486 | foreach (Scene scene in m_localScenes) | 486 | foreach (Scene scene in m_localScenes) |
487 | { | 487 | { |
@@ -495,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
495 | return false; | 495 | return false; |
496 | } | 496 | } |
497 | 497 | ||
498 | public bool TryGetAvatarsScene(LLUUID avatarId, out Scene scene) | 498 | public bool TryGetAvatarsScene(UUID avatarId, out Scene scene) |
499 | { | 499 | { |
500 | ScenePresence avatar = null; | 500 | ScenePresence avatar = null; |
501 | foreach (Scene mScene in m_localScenes) | 501 | foreach (Scene mScene in m_localScenes) |