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authorTeravus Ovares2008-05-03 15:39:40 +0000
committerTeravus Ovares2008-05-03 15:39:40 +0000
commite8acb49fefc0e567510b4058b6571599a0158b62 (patch)
treed87243f8d596b6df07db190ba30bf2da4d608c18 /OpenSim/Region/Environment/Scenes/SceneEvents.cs
parent* Committing some collision stuffs that I'm working on. (diff)
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* For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneEvents.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneEvents.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index 002fc5d..53a8d0f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -151,6 +151,10 @@ namespace OpenSim.Region.Environment.Scenes
151 151
152 public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; 152 public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
153 153
154 public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
155
156 public event AvatarKillData OnAvatarKilled;
157
154 /// <summary> 158 /// <summary>
155 /// RegisterCapsEvent is called by Scene after the Caps object 159 /// RegisterCapsEvent is called by Scene after the Caps object
156 /// has been instantiated and before it is return to the 160 /// has been instantiated and before it is return to the
@@ -267,6 +271,7 @@ namespace OpenSim.Region.Environment.Scenes
267 private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null; 271 private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
268 private LandBuy handlerLandBuy = null; 272 private LandBuy handlerLandBuy = null;
269 private LandBuy handlerValidateLandBuy = null; 273 private LandBuy handlerValidateLandBuy = null;
274 private AvatarKillData handlerAvatarKill = null;
270 275
271 public void TriggerOnScriptChangedEvent(uint localID, uint change) 276 public void TriggerOnScriptChangedEvent(uint localID, uint change)
272 { 277 {
@@ -574,5 +579,13 @@ namespace OpenSim.Region.Environment.Scenes
574 handlerScriptNotAtTargetEvent(localID); 579 handlerScriptNotAtTargetEvent(localID);
575 } 580 }
576 } 581 }
582 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
583 {
584 handlerAvatarKill = OnAvatarKilled;
585 if (handlerAvatarKill != null)
586 {
587 handlerAvatarKill(KillerObjectLocalID, DeadAvatar);
588 }
589 }
577 } 590 }
578} 591}