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authorTeravus Ovares2008-05-07 18:23:46 +0000
committerTeravus Ovares2008-05-07 18:23:46 +0000
commitab5556055e6104d3e5c18faf7f6f9e44b518839f (patch)
tree470dfe3c97a2cae75e85853a898f59a8d96548bd /OpenSim/Region/Environment/Scenes/SceneEvents.cs
parentwhile I'm not convinced this is causing my current run away (diff)
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* Theoretically, everything is in place for scripted take controls... Theoretically.
* I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneEvents.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneEvents.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index 2feed78..d409f4e 100644
--- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
@@ -602,5 +602,10 @@ namespace OpenSim.Region.Environment.Scenes
602 handlerAvatarKill(KillerObjectLocalID, DeadAvatar); 602 handlerAvatarKill(KillerObjectLocalID, DeadAvatar);
603 } 603 }
604 } 604 }
605
606 internal void TriggerControlEvent(uint p, LLUUID scriptUUID, uint p_3, uint p_4)
607 {
608 throw new Exception("The method or operation is not implemented.");
609 }
605 } 610 }
606} 611}