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author | Teravus Ovares | 2008-05-13 06:05:45 +0000 |
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committer | Teravus Ovares | 2008-05-13 06:05:45 +0000 |
commit | bfce23dcf4f902d6967bc483433eae3d2077c447 (patch) | |
tree | ed54edbb286ab44340bba304bfa20c3a69982460 /OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |
parent | * Fixed directory not found when saving Mesh previews (my bad, I was testing) (diff) | |
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* Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 5ef4a7d..c9274dd 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -361,6 +361,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
361 | if (regionAccepted) | 361 | if (regionAccepted) |
362 | { | 362 | { |
363 | m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); | 363 | m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here"); |
364 | handlerRegionUp = OnRegionUp; | ||
365 | |||
366 | // yes, we're notifying ourselves. | ||
367 | if (handlerRegionUp != null) | ||
368 | handlerRegionUp(region); | ||
369 | |||
370 | |||
364 | } | 371 | } |
365 | else | 372 | else |
366 | { | 373 | { |