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author | Teravus Ovares | 2007-11-29 02:07:19 +0000 |
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committer | Teravus Ovares | 2007-11-29 02:07:19 +0000 |
commit | 81ba94fde8871df86e304a3dad7846059fd32045 (patch) | |
tree | e69bf4f58fe2a18576eac64f677de196d0f31278 /OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |
parent | set svn:eol-style (diff) | |
download | opensim-SC_OLD-81ba94fde8871df86e304a3dad7846059fd32045.zip opensim-SC_OLD-81ba94fde8871df86e304a3dad7846059fd32045.tar.gz opensim-SC_OLD-81ba94fde8871df86e304a3dad7846059fd32045.tar.bz2 opensim-SC_OLD-81ba94fde8871df86e304a3dad7846059fd32045.tar.xz |
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 56 |
1 files changed, 51 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 892bf81..aad78d5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -58,6 +58,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); | 58 | //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString()); |
59 | 59 | ||
60 | regionCommsHost.debugRegionName = _debugRegionName; | 60 | regionCommsHost.debugRegionName = _debugRegionName; |
61 | |||
61 | regionCommsHost.OnExpectUser += NewUserConnection; | 62 | regionCommsHost.OnExpectUser += NewUserConnection; |
62 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; | 63 | regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing; |
63 | regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing; | 64 | regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing; |
@@ -222,7 +223,56 @@ namespace OpenSim.Region.Environment.Scenes | |||
222 | } | 223 | } |
223 | 224 | ||
224 | #endregion | 225 | #endregion |
226 | public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle); | ||
227 | |||
228 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) | ||
229 | { | ||
230 | InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate)iar.AsyncState; | ||
231 | icon.EndInvoke(iar); | ||
232 | } | ||
233 | |||
234 | |||
235 | private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle) | ||
236 | { | ||
237 | MainLog.Instance.Notice("INTERGRID", "Starting to inform neighbors that I'm here"); | ||
238 | bool regionAccepted = m_commsProvider.InterRegion.RegionUp((new SearializableRegionInfo(region)), regionhandle); | ||
239 | |||
240 | if (regionAccepted) | ||
241 | { | ||
242 | MainLog.Instance.Notice("INTERGRID", "Completed informing neighbors that I'm here"); | ||
243 | } | ||
244 | else | ||
245 | { | ||
246 | MainLog.Instance.Notice("INTERGRID", "Failed to inform neighbors that I'm here"); | ||
247 | } | ||
248 | } | ||
225 | 249 | ||
250 | public void InformNeighborsThatRegionisUp(RegionInfo region) | ||
251 | { | ||
252 | //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | ||
253 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | ||
254 | |||
255 | lock (neighbours) | ||
256 | { | ||
257 | neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
258 | if (neighbours != null) | ||
259 | { | ||
260 | for (int i = 0; i < neighbours.Count; i++) | ||
261 | { | ||
262 | |||
263 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | ||
264 | // race condition! Arg! I hate race conditions. | ||
265 | lock (d) | ||
266 | { | ||
267 | d.BeginInvoke(region, neighbours[i].RegionHandle, | ||
268 | InformNeighborsThatRegionisUpCompleted, | ||
269 | d); | ||
270 | } | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | //bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); | ||
275 | } | ||
226 | /// <summary> | 276 | /// <summary> |
227 | /// | 277 | /// |
228 | /// </summary> | 278 | /// </summary> |
@@ -320,11 +370,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
320 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); | 370 | return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); |
321 | } | 371 | } |
322 | 372 | ||
323 | public void InformNeighborsThatRegionisUp(RegionInfo region) | 373 | |
324 | { | ||
325 | //MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | ||
326 | bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region)); | ||
327 | } | ||
328 | 374 | ||
329 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) | 375 | public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical) |
330 | { | 376 | { |