aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
diff options
context:
space:
mode:
authorTeravus Ovares2007-12-12 01:10:54 +0000
committerTeravus Ovares2007-12-12 01:10:54 +0000
commite32150b1db0b081d0a6b2e4f0a01565258bd8f6a (patch)
treee77373a0ffdf95e7b053864ddb4ae645f5e21d94 /OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
parent* Start listening for client connections immediately after a region initializ... (diff)
downloadopensim-SC_OLD-e32150b1db0b081d0a6b2e4f0a01565258bd8f6a.zip
opensim-SC_OLD-e32150b1db0b081d0a6b2e4f0a01565258bd8f6a.tar.gz
opensim-SC_OLD-e32150b1db0b081d0a6b2e4f0a01565258bd8f6a.tar.bz2
opensim-SC_OLD-e32150b1db0b081d0a6b2e4f0a01565258bd8f6a.tar.xz
* Temporarily sisabled neighbour cache for regions in the SceneCommunicationService
* This will fix the grid mode (not seeing regions) issue
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 6250f2b..c72e344 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -233,6 +233,11 @@ namespace OpenSim.Region.Environment.Scenes
233 neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); 233 neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
234 } 234 }
235 } 235 }
236 // we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be
237 // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/
238 neighbours =
239 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
240
236 if (neighbours != null) 241 if (neighbours != null)
237 { 242 {
238 for (int i = 0; i < neighbours.Count; i++) 243 for (int i = 0; i < neighbours.Count; i++)