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author | Charles Krinke | 2007-11-05 04:33:06 +0000 |
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committer | Charles Krinke | 2007-11-05 04:33:06 +0000 |
commit | 7eff1572cbe4ca75d133361ebc7a3f59ac9b8016 (patch) | |
tree | 7b29eee7d4014c6f5f885be2ad9c491c785ed60c /OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |
parent | removed duplicated BOMs (diff) | |
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Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
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