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author | MW | 2007-07-01 17:26:33 +0000 |
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committer | MW | 2007-07-01 17:26:33 +0000 |
commit | 9800c05c1b3c7804466d6f3a9c38a739156625fd (patch) | |
tree | d4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Region/Environment/Scenes/SceneBase.cs | |
parent | * now saves ExternalHostName in config (diff) | |
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneBase.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index e06acbd..00ab194 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | { | 44 | { |
45 | public abstract class SceneBase : IWorld | 45 | public abstract class SceneBase : IWorld |
46 | { | 46 | { |
47 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 47 | public Dictionary<libsecondlife.LLUUID, EntityBase> Entities; |
48 | protected Dictionary<uint, IClientAPI> m_clientThreads; | 48 | protected Dictionary<uint, IClientAPI> m_clientThreads; |
49 | protected ulong m_regionHandle; | 49 | protected ulong m_regionHandle; |
50 | protected string m_regionName; | 50 | protected string m_regionName; |