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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/SceneBase.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index c624a41..51909ad 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using OpenMetaverse;
32using log4net; 32using log4net;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
141 /// 141 ///
142 /// </summary> 142 /// </summary>
143 /// <param name="agentID"></param> 143 /// <param name="agentID"></param>
144 public abstract void RemoveClient(LLUUID agentID); 144 public abstract void RemoveClient(UUID agentID);
145 145
146 public abstract void CloseAllAgents(uint circuitcode); 146 public abstract void CloseAllAgents(uint circuitcode);
147 147
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes
175 handlerPhysicsCrash(RegionInfo); 175 handlerPhysicsCrash(RegionInfo);
176 } 176 }
177 177
178 public virtual bool PresenceChildStatus(LLUUID avatarID) 178 public virtual bool PresenceChildStatus(UUID avatarID)
179 { 179 {
180 return false; 180 return false;
181 } 181 }
@@ -210,8 +210,8 @@ namespace OpenSim.Region.Environment.Scenes
210 /// <summary> 210 /// <summary>
211 /// XXX These two methods are very temporary 211 /// XXX These two methods are very temporary
212 /// </summary> 212 /// </summary>
213 protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>(); 213 protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
214 public string GetCapsPath(LLUUID agentId) 214 public string GetCapsPath(UUID agentId)
215 { 215 {
216 if (capsPaths.ContainsKey(agentId)) 216 if (capsPaths.ContainsKey(agentId))
217 { 217 {