diff options
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneBase.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneBase.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index c852499..161a5cf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | public abstract class SceneBase : IWorld | 41 | public abstract class SceneBase : IWorld |
42 | { | 42 | { |
43 | public Dictionary<LLUUID, EntityBase> Entities; | 43 | public Dictionary<LLUUID, EntityBase> Entities; |
44 | protected ClientManager m_clientManager; | ||
45 | protected ulong m_regionHandle; | 44 | protected ulong m_regionHandle; |
46 | protected string m_regionName; | 45 | protected string m_regionName; |
47 | protected RegionInfo m_regInfo; | 46 | protected RegionInfo m_regInfo; |