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authorMW2008-02-22 18:27:08 +0000
committerMW2008-02-22 18:27:08 +0000
commitb842ab3927a2ab8252fc624cf75933cd581a4dc1 (patch)
tree865a4fc039d6b17bb9b691047ba7c48b18219041 /OpenSim/Region/Environment/Scenes/SceneBase.cs
parentBugfixes - wasn't counting threads right++ (diff)
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fixed it so that the different types of trees now work (show up in the clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees.
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