diff options
Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index e370047..ad46322 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -139,7 +139,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | m_scriptManager = new ScriptManager(this); | 139 | m_scriptManager = new ScriptManager(this); |
140 | m_eventManager = new EventManager(); | 140 | m_eventManager = new EventManager(); |
141 | 141 | ||
142 | m_eventManager.OnParcelPrimCountTainted += new EventManager.OnParcelPrimCountTaintedDelegate(m_parcelManager.setPrimsTainted); | ||
143 | m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts); | 142 | m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts); |
144 | 143 | ||
145 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); | 144 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); |
@@ -221,14 +220,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
221 | } | 220 | } |
222 | 221 | ||
223 | this.parcelPrimCheckCount++; | 222 | this.parcelPrimCheckCount++; |
224 | if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims | 223 | if (this.parcelPrimCheckCount > 100) //check every 10 seconds for tainted prims |
225 | { | 224 | { |
226 | if (m_parcelManager.parcelPrimCountTainted) | 225 | if (m_parcelManager.parcelPrimCountTainted) |
227 | { | 226 | { |
228 | //Perform parcel update of prim count | 227 | //Perform parcel update of prim count |
229 | performParcelPrimCountUpdate(); | 228 | performParcelPrimCountUpdate(); |
230 | this.parcelPrimCheckCount = 0; | 229 | this.parcelPrimCheckCount = 0; |
231 | } | 230 | } |
232 | } | 231 | } |
233 | 232 | ||
234 | } | 233 | } |
@@ -434,7 +433,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
434 | /// <param name="prim">The object to load</param> | 433 | /// <param name="prim">The object to load</param> |
435 | public void PrimFromStorage(PrimData prim) | 434 | public void PrimFromStorage(PrimData prim) |
436 | { | 435 | { |
437 | |||
438 | } | 436 | } |
439 | 437 | ||
440 | /// <summary> | 438 | /// <summary> |
@@ -460,7 +458,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
460 | /// <param name="ownerID"></param> | 458 | /// <param name="ownerID"></param> |
461 | public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) | 459 | public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape) |
462 | { | 460 | { |
463 | SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape); | 461 | |
462 | SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape); | ||
464 | AddNewEntity(sceneOb); | 463 | AddNewEntity(sceneOb); |
465 | } | 464 | } |
466 | 465 | ||
@@ -469,6 +468,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
469 | this.Entities.Add(sceneObject.rootUUID, sceneObject); | 468 | this.Entities.Add(sceneObject.rootUUID, sceneObject); |
470 | } | 469 | } |
471 | 470 | ||
471 | /// <summary> | ||
472 | /// Called by a prim when it has been created/cloned, so that its events can be subscribed to | ||
473 | /// </summary> | ||
474 | /// <param name="prim"></param> | ||
475 | public void AcknowledgeNewPrim(Primitive prim) | ||
476 | { | ||
477 | prim.OnPrimCountTainted += m_parcelManager.setPrimsTainted; | ||
478 | } | ||
472 | #endregion | 479 | #endregion |
473 | 480 | ||
474 | #region Add/Remove Avatar Methods | 481 | #region Add/Remove Avatar Methods |