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author | Sean Dague | 2008-05-22 20:07:31 +0000 |
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committer | Sean Dague | 2008-05-22 20:07:31 +0000 |
commit | 1c49752a44e3ee251cf1422072088e27d0cc8408 (patch) | |
tree | 5d8821407409b314f806da9fb50429625fb6f538 /OpenSim/Region/Environment/Scenes/Scene.cs | |
parent | change to how initial terrain data is sent. Instead of sending the 64 packets... (diff) | |
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don't trust appearance assetid, instead do an inventory
lookup any time we get it from the server. This should
preventent unwearable appearance.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 231c0dc..729fd9a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1801,8 +1801,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1801 | !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) | 1801 | !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) |
1802 | { | 1802 | { |
1803 | // not found Appearance | 1803 | // not found Appearance |
1804 | m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); | 1804 | m_log.Warn("[APPEARANCE]: Appearance not found, creating default"); |
1805 | appearance = new AvatarAppearance(); | ||
1806 | } | 1805 | } |
1807 | } | 1806 | } |
1808 | 1807 | ||